/*
 * This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef MANGOS_SHAREDDEFINES_H
#define MANGOS_SHAREDDEFINES_H

#include "Platform/Define.h"

enum Gender
{
    GENDER_MALE                        = 0,
    GENDER_FEMALE                      = 1,
    GENDER_NONE                        = 2
};

#define MAX_GENDER                       3

// Race value is index in ChrRaces.dbc
enum Races
{
    RACE_HUMAN              = 1,
    RACE_ORC                = 2,
    RACE_DWARF              = 3,
    RACE_NIGHTELF           = 4,
    RACE_UNDEAD             = 5,
    RACE_TAUREN             = 6,
    RACE_GNOME              = 7,
    RACE_TROLL              = 8,
    RACE_GOBLIN             = 9,
};

// max+1 for player race
#define MAX_RACES         9

#define RACEMASK_ALL_PLAYABLE \
    ((1<<(RACE_HUMAN-1))    |(1<<(RACE_ORC-1))      |(1<<(RACE_DWARF-1))   | \
    (1<<(RACE_NIGHTELF-1))  |(1<<(RACE_UNDEAD-1))   |(1<<(RACE_TAUREN-1))  | \
    (1<<(RACE_GNOME-1))     |(1<<(RACE_TROLL-1)))

// for most cases batter use ChrRace data for team check as more safe, but when need full mask of team can be use this defines.
#define RACEMASK_ALLIANCE \
    ((1<<(RACE_HUMAN-1))    |(1<<(RACE_DWARF-1))    |(1<<(RACE_NIGHTELF-1))| \
    (1<<(RACE_GNOME-1)))

#define RACEMASK_HORDE \
    ((1<<(RACE_ORC-1))      |(1<<(RACE_UNDEAD-1))   |(1<<(RACE_TAUREN-1))  | \
    (1<<(RACE_TROLL-1)))

// Class value is index in ChrClasses.dbc
enum Classes
{
    CLASS_WARRIOR       = 1,
    CLASS_PALADIN       = 2,
    CLASS_HUNTER        = 3,
    CLASS_ROGUE         = 4,
    CLASS_PRIEST        = 5,
    // CLASS_DEATH_KNIGHT  = 6,                             // not listed in DBC, will be in 3.0
    CLASS_SHAMAN        = 7,
    CLASS_MAGE          = 8,
    CLASS_WARLOCK       = 9,
    // CLASS_MONK       = 10,                               // not listed in DBC, will be in 5.0
    CLASS_DRUID         = 11,
    // CLASS_DEMON_HUNTER = 12,                             // not listed in DBC, will be in 7.0
};

// max+1 for player class
#define MAX_CLASSES       12

#define CLASSMASK_ALL_PLAYABLE \
    ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
    (1<<(CLASS_ROGUE-1))  |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
    (1<<(CLASS_MAGE-1))   |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1))   )

#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_MAGE-1)) )
#define MAX_CREATURE_CLASS 3

// array index could be used to store class data only Warrior, Paladin and Mage are indexed for creature
//                                                  W  P                 M
static const uint8 classToIndex[MAX_CLASSES] = { 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0 };

#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))

#define CLASSMASK_RELIC_USERS ((1<<(CLASS_PALADIN-1))|(1<<(CLASS_SHAMAN-1))|(1<<(CLASS_DRUID-1)))

#define PLAYER_MAX_BATTLEGROUND_QUEUES 3

#define HONOR_STANDING_MIN_KILL 15

enum ReputationRank
{
    REP_HATED       = 0,
    REP_HOSTILE     = 1,
    REP_UNFRIENDLY  = 2,
    REP_NEUTRAL     = 3,
    REP_FRIENDLY    = 4,
    REP_HONORED     = 5,
    REP_REVERED     = 6,
    REP_EXALTED     = 7
};

#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8

#define MAX_SPILLOVER_FACTIONS 4

enum MoneyConstants
{
    COPPER = 1,
    SILVER = COPPER * 100,
    GOLD   = SILVER * 100
};

enum Stats
{
    STAT_STRENGTH                      = 0,
    STAT_AGILITY                       = 1,
    STAT_STAMINA                       = 2,
    STAT_INTELLECT                     = 3,
    STAT_SPIRIT                        = 4
};

#define MAX_STATS                        5

enum Powers
{
    POWER_MANA                          = 0,            // UNIT_FIELD_POWER1
    POWER_RAGE                          = 1,            // UNIT_FIELD_POWER2
    POWER_FOCUS                         = 2,            // UNIT_FIELD_POWER3
    POWER_ENERGY                        = 3,            // UNIT_FIELD_POWER4
    POWER_HAPPINESS                     = 4,            // UNIT_FIELD_POWER5
    POWER_HEALTH                        = 0xFFFFFFFE    // (-2 as signed value)
};

#define MAX_POWERS                        5

/**
 * The different spell schools that are available, used in both damage calculation
 * and spell casting to decide what should be affected, the SPELL_SCHOOL_NORMAL
 * is the armor, others should be self explanatory.
 *
 * Note that these are the values to use for changing ie, the armor via a
 * Modifier, and it is the Modifier::m_miscValue that should be set.
 */
enum SpellSchools
{
    SPELL_SCHOOL_NORMAL                 = 0,                //< Physical, Armor
    SPELL_SCHOOL_HOLY                   = 1,
    SPELL_SCHOOL_FIRE                   = 2,
    SPELL_SCHOOL_NATURE                 = 3,
    SPELL_SCHOOL_FROST                  = 4,
    SPELL_SCHOOL_SHADOW                 = 5,
    SPELL_SCHOOL_ARCANE                 = 6
};

#define MAX_SPELL_SCHOOL                  7

/**
 * A bitmask of the available SpellSchools. Used for convenience
 */
enum SpellSchoolMask
{
    SPELL_SCHOOL_MASK_NONE    = 0x00,                       // not exist
    SPELL_SCHOOL_MASK_NORMAL  = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
    SPELL_SCHOOL_MASK_HOLY    = (1 << SPELL_SCHOOL_HOLY),
    SPELL_SCHOOL_MASK_FIRE    = (1 << SPELL_SCHOOL_FIRE),
    SPELL_SCHOOL_MASK_NATURE  = (1 << SPELL_SCHOOL_NATURE),
    SPELL_SCHOOL_MASK_FROST   = (1 << SPELL_SCHOOL_FROST),
    SPELL_SCHOOL_MASK_SHADOW  = (1 << SPELL_SCHOOL_SHADOW),
    SPELL_SCHOOL_MASK_ARCANE  = (1 << SPELL_SCHOOL_ARCANE),

    // unions

    // 124, not include normal and holy damage
    SPELL_SCHOOL_MASK_SPELL   = (SPELL_SCHOOL_MASK_FIRE   |
                                 SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST  |
                                 SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
    // 126
    SPELL_SCHOOL_MASK_MAGIC   = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),

    // 127
    SPELL_SCHOOL_MASK_ALL     = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC),

    // Multischools reference (officially introduced)
    SPELL_SCHOOL_MULTI_ASTRAL       = (SPELL_SCHOOL_MASK_ARCANE | SPELL_SCHOOL_MASK_NATURE),
    SPELL_SCHOOL_MULTI_CHAOS        = (SPELL_SCHOOL_MASK_ALL),
    SPELL_SCHOOL_MULTI_DIVINE       = (SPELL_SCHOOL_MASK_ARCANE | SPELL_SCHOOL_MASK_HOLY),
    SPELL_SCHOOL_MULTI_ELEMENTAL    = (SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_NATURE),
    SPELL_SCHOOL_MULTI_FIRESTORM    = (SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE),
    SPELL_SCHOOL_MULTI_FROSTFIRE    = (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_FIRE),
    SPELL_SCHOOL_MULTI_PLAGUE       = (SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_SHADOW),
    SPELL_SCHOOL_MULTI_RADIANT      = (SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_HOLY),
    SPELL_SCHOOL_MULTI_SHADOWFLAME  = (SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_FIRE),
    SPELL_SCHOOL_MULTI_SHADOWFROST  = (SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_FROST),
    SPELL_SCHOOL_MULTI_SHADOWSTRIKE = (SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_NORMAL),
    SPELL_SCHOOL_MULTI_SPELLSHADOW  = (SPELL_SCHOOL_MASK_ARCANE | SPELL_SCHOOL_MASK_SHADOW),
    SPELL_SCHOOL_MULTI_TWILIGHT     = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SHADOW),

     // Multischools reference (folklore naming)
    SPELL_SCHOOL_MULTI_CHROMATIC    = (SPELL_SCHOOL_MASK_SPELL),
    SPELL_SCHOOL_MULTI_FROSTSTORM   = (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_NATURE),
    SPELL_SCHOOL_MULTI_HOLYFROST    = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FROST),
    SPELL_SCHOOL_MULTI_HOLYSTORM    = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_NATURE),
    SPELL_SCHOOL_MULTI_SPELLFIRE    = (SPELL_SCHOOL_MASK_ARCANE | SPELL_SCHOOL_MASK_FIRE),
    SPELL_SCHOOL_MULTI_SPELLFROST   = (SPELL_SCHOOL_MASK_ARCANE | SPELL_SCHOOL_MASK_FROST),
};

// it convert school value into schoolmask missing in 1.12 dbc
inline SpellSchoolMask GetSchoolMask(uint32 school)
{
    return SpellSchoolMask(1 << school);
}

inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
    for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
        if (mask & (1 << i))
            return SpellSchools(i);

    return SPELL_SCHOOL_NORMAL;
}

enum ItemQualities
{
    ITEM_QUALITY_POOR                  = 0,                 // GREY
    ITEM_QUALITY_NORMAL                = 1,                 // WHITE
    ITEM_QUALITY_UNCOMMON              = 2,                 // GREEN
    ITEM_QUALITY_RARE                  = 3,                 // BLUE
    ITEM_QUALITY_EPIC                  = 4,                 // PURPLE
    ITEM_QUALITY_LEGENDARY             = 5,                 // ORANGE
    ITEM_QUALITY_ARTIFACT              = 6                  // LIGHT YELLOW
};

#define MAX_ITEM_QUALITY                 7

const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
{
    0xff9d9d9d,        // GREY
    0xffffffff,        // WHITE
    0xff1eff00,        // GREEN
    0xff0070dd,        // BLUE
    0xffa335ee,        // PURPLE
    0xffff8000,        // ORANGE
    0xffe6cc80         // LIGHT YELLOW
};

// ***********************************
// Spell Attributes definitions
// ***********************************

enum SpellAttributes
{
    SPELL_ATTR_UNK0                            = 0x00000001,// 0
    SPELL_ATTR_RANGED                          = 0x00000002,// 1 All ranged abilites have this flag
    SPELL_ATTR_ON_NEXT_SWING_1                 = 0x00000004,// 2 on next swing
    SPELL_ATTR_UNK3                            = 0x00000008,// 3 not set in 3.0.3
    SPELL_ATTR_ABILITY                         = 0x00000010,// 4 Displays ability instead of spell clientside
    SPELL_ATTR_TRADESPELL                      = 0x00000020,// 5 trade spells, will be added by client to a sublist of profession spell
    SPELL_ATTR_PASSIVE                         = 0x00000040,// 6 Passive spell
    SPELL_ATTR_HIDDEN_CLIENTSIDE               = 0x00000080,// 7 Spells with this attribute are not visible in spellbook or aura bar TODO: check usage
    SPELL_ATTR_HIDE_IN_COMBAT_LOG              = 0x00000100,// 8 hide created item in tooltip (for effect=24) TODO: implement it
    SPELL_ATTR_TARGET_MAINHAND_ITEM            = 0x00000200,// 9 Client automatically selects item from mainhand slot as a cast target TODO: Implement
    SPELL_ATTR_ON_NEXT_SWING_2                 = 0x00000400,// 10 on next swing 2
    SPELL_ATTR_UNK11                           = 0x00000800,// 11
    SPELL_ATTR_DAYTIME_ONLY                    = 0x00001000,// 12 only useable at daytime, not set in 2.4.2
    SPELL_ATTR_NIGHT_ONLY                      = 0x00002000,// 13 only useable at night, not set in 2.4.2
    SPELL_ATTR_INDOORS_ONLY                    = 0x00004000,// 14 only useable indoors, not set in 2.4.2
    SPELL_ATTR_OUTDOORS_ONLY                   = 0x00008000,// 15 Only useable outdoors.
    SPELL_ATTR_NOT_SHAPESHIFT                  = 0x00010000,// 16 Not while shapeshifted
    SPELL_ATTR_ONLY_STEALTHED                  = 0x00020000,// 17 Must be in stealth
    SPELL_ATTR_DONT_AFFECT_SHEATH_STATE        = 0x00040000,// 18 client won't hide unit weapons in sheath on cast/channel TODO: Implement
    SPELL_ATTR_LEVEL_DAMAGE_CALCULATION        = 0x00080000,// 19 spelldamage depends on caster level
    SPELL_ATTR_STOP_ATTACK_TARGET              = 0x00100000,// 20 Stop attack after use this spell (and not begin attack if use)
    SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK    = 0x00200000,// 21 Cannot be dodged/parried/blocked
    SPELL_ATTR_SET_TRACKING_TARGET             = 0x00400000,// 22 SetTrackingTarget
    SPELL_ATTR_CASTABLE_WHILE_DEAD             = 0x00800000,// 23 castable while dead TODO: Implement
    SPELL_ATTR_CASTABLE_WHILE_MOUNTED          = 0x01000000,// 24 castable while mounted
    SPELL_ATTR_DISABLED_WHILE_ACTIVE           = 0x02000000,// 25 Activate and start cooldown after aura fade or remove summoned creature or go
    SPELL_ATTR_AURA_IS_DEBUFF                  = 0x04000000,// 26
    SPELL_ATTR_CASTABLE_WHILE_SITTING          = 0x08000000,// 27 castable while sitting
    SPELL_ATTR_CANT_USED_IN_COMBAT             = 0x10000000,// 28 Cannot be used in combat
    SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY   = 0x20000000,// 29 unaffected by invulnerability (hmm possible not...)
    SPELL_ATTR_UNK30                           = 0x40000000,// 30 breakable by damage?
    SPELL_ATTR_CANT_CANCEL                     = 0x80000000,// 31 positive aura can't be canceled
};

enum SpellAttributesEx
{
    SPELL_ATTR_EX_UNK0                         = 0x00000001,// 0
    SPELL_ATTR_EX_DRAIN_ALL_POWER              = 0x00000002,// 1 use all power (Only paladin Lay of Hands and Bunyanize)
    SPELL_ATTR_EX_CHANNELED_1                  = 0x00000004,// 2 channeled 1
    SPELL_ATTR_EX_CANT_BE_REDIRECTED           = 0x00000008,// 3
    SPELL_ATTR_EX_UNK4                         = 0x00000010,// 4
    SPELL_ATTR_EX_NOT_BREAK_STEALTH            = 0x00000020,// 5 Not break stealth
    SPELL_ATTR_EX_CHANNELED_2                  = 0x00000040,// 6 channeled 2
    SPELL_ATTR_EX_CANT_BE_REFLECTED            = 0x00000080,// 7
    SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET         = 0x00000100,// 8 Spell req target not to be in combat state
    SPELL_ATTR_EX_FACING_TARGET                = 0x00000200,// 9 TODO: CONFIRM!
    SPELL_ATTR_EX_NO_THREAT                    = 0x00000400,// 10 no generates threat on cast 100%
    SPELL_ATTR_EX_UNK11                        = 0x00000800,// 11
    SPELL_ATTR_EX_IS_PICKPOCKET                = 0x00001000,// 12
    SPELL_ATTR_EX_FARSIGHT                     = 0x00002000,// 13 related to farsight
    SPELL_ATTR_EX_CHANNEL_TRACK_TARGET         = 0x00004000,// 14
    SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY     = 0x00008000,// 15 remove auras on immunity
    SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE  = 0x00010000,// 16 unaffected by school immunity
    SPELL_ATTR_EX_UNAUTOCASTABLE_BY_CHARMED    = 0x00020000,// 17 TODO: Investigate more: SPELL_ATTR_EX_PLAYER_CANT_CAST_CHARMED, likely related to MC
    SPELL_ATTR_EX_UNK18                        = 0x00040000,// 18
    SPELL_ATTR_EX_CANT_TARGET_SELF             = 0x00080000,// 19 spells with area effect or friendly targets that exclude the caster
    SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS      = 0x00100000,// 20 Req combo points on target
    SPELL_ATTR_EX_UNK21                        = 0x00200000,// 21
    SPELL_ATTR_EX_REQ_COMBO_POINTS             = 0x00400000,// 22 Use combo points (in 4.x not required combo point target selected)
    SPELL_ATTR_EX_UNK23                        = 0x00800000,// 23
    SPELL_ATTR_EX_UNK24                        = 0x01000000,// 24 Req fishing pole??
    SPELL_ATTR_EX_UNK25                        = 0x02000000,// 25 not set in 2.4.2
    SPELL_ATTR_EX_UNK26                        = 0x04000000,// 26
    SPELL_ATTR_EX_REFUND_POWER                 = 0x08000000,// 27 All these spells refund power on parry or deflect
    SPELL_ATTR_EX_DONT_DISPLAY_IN_AURA_BAR     = 0x10000000,// 28
    SPELL_ATTR_EX_CHANNEL_DISPLAY_SPELL_NAME   = 0x20000000,// 29
    SPELL_ATTR_EX_ENABLE_AT_DODGE              = 0x40000000,// 30 overpower
    SPELL_ATTR_EX_UNK31                        = 0x80000000,// 31
};

enum SpellAttributesEx2
{
    SPELL_ATTR_EX2_CAN_TARGET_DEAD             = 0x00000001,// 0 can target dead unit or corpse
    SPELL_ATTR_EX2_UNK1                        = 0x00000002,// 1
    SPELL_ATTR_EX2_IGNORE_LOS                  = 0x00000004,// 2 do not need LOS (e.g. 18220 since 3.3.3)
    SPELL_ATTR_EX2_UNK3                        = 0x00000008,// 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
    SPELL_ATTR_EX2_DISPLAY_IN_STANCE_BAR       = 0x00000010,// 4
    SPELL_ATTR_EX2_AUTOREPEAT_FLAG             = 0x00000020,// 5
    SPELL_ATTR_EX2_CANT_TARGET_TAPPED          = 0x00000040,// 6 only usable on tabbed by yourself
    SPELL_ATTR_EX2_UNK7                        = 0x00000080,// 7
    SPELL_ATTR_EX2_UNK8                        = 0x00000100,// 8 not set in 2.4.2
    SPELL_ATTR_EX2_UNK9                        = 0x00000200,// 9
    SPELL_ATTR_EX2_UNK10                       = 0x00000400,// 10
    SPELL_ATTR_EX2_HEALTH_FUNNEL               = 0x00000800,// 11
    SPELL_ATTR_EX2_UNK12                       = 0x00001000,// 12
    SPELL_ATTR_EX2_UNK13                       = 0x00002000,// 13
    SPELL_ATTR_EX2_UNK14                       = 0x00004000,// 14
    SPELL_ATTR_EX2_UNK15                       = 0x00008000,// 15 not set in 2.4.2
    SPELL_ATTR_EX2_TAME_BEAST                  = 0x00010000,// 16
    SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS      = 0x00020000,// 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
    SPELL_ATTR_EX2_REQ_DEAD_PET                = 0x00040000,// 18 Only Revive pet - possible req dead pet
    SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT         = 0x00080000,// 19 does not necessarly need shapeshift
    SPELL_ATTR_EX2_FACING_TARGETS_BACK         = 0x00100000,// 20 TODO: CONFIRM!
    SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD       = 0x00200000,// 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
    SPELL_ATTR_EX2_UNK22                       = 0x00400000,// 22
    SPELL_ATTR_EX2_IS_ARCANE_CONCENTRATION     = 0x00800000,// 23 Only mage Arcane Concentration have this flag
    SPELL_ATTR_EX2_UNK24                       = 0x01000000,// 24
    SPELL_ATTR_EX2_UNK25                       = 0x02000000,// 25
    SPELL_ATTR_EX2_UNK26                       = 0x04000000,// 26 unaffected by school immunity
    SPELL_ATTR_EX2_UNK27                       = 0x08000000,// 27
    SPELL_ATTR_EX2_UNK28                       = 0x10000000,// 28 no breaks stealth if it fails??
    SPELL_ATTR_EX2_CANT_CRIT                   = 0x20000000,// 29 Spell can't crit
    SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER_PROC  = 0x40000000,// 30
    SPELL_ATTR_EX2_FOOD_BUFF                   = 0x80000000,// 31 Food or Drink Buff (like Well Fed)
};

enum SpellAttributesEx3
{
    SPELL_ATTR_EX3_OUT_OF_COMBAT_ATTACK        = 0x00000001,// 0 Spell landed counts as hostile action against enemy even if it doesn't trigger combat state, propagates PvP flags
    SPELL_ATTR_EX3_UNK1                        = 0x00000002,// 1
    SPELL_ATTR_EX3_UNK2                        = 0x00000004,// 2
    SPELL_ATTR_EX3_BLOCKABLE_SPELL             = 0x00000008,// 3 TODO: Investigate more
    SPELL_ATTR_EX3_IGNORE_RESURRECTION_TIMER   = 0x00000010,// 4 Druid Rebirth only this spell have this flag
    SPELL_ATTR_EX3_UNK5                        = 0x00000020,// 5
    SPELL_ATTR_EX3_UNK6                        = 0x00000040,// 6
    SPELL_ATTR_EX3_STACK_FOR_DIFF_CASTERS      = 0x00000080,// 7 create a separate (de)buff stack for each caster
    SPELL_ATTR_EX3_TARGET_ONLY_PLAYER          = 0x00000100,// 8 Can target only player
    SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_SPECIAL = 0x00000200,// 9 Can only proc auras with SPELL_ATTR_EX3_CAN_PROC_FROM_TRIGGERED_SPECIAL
    SPELL_ATTR_EX3_MAIN_HAND                   = 0x00000400,// 10 Main hand weapon required
    SPELL_ATTR_EX3_BATTLEGROUND                = 0x00000800,// 11 Can casted only on battleground
    SPELL_ATTR_EX3_CAST_ON_DEAD                = 0x00001000,// 12 target is a dead player (not every spell has this flag)
    SPELL_ATTR_EX3_DONT_DISPLAY_CHANNEL_BAR    = 0x00002000,// 13
    SPELL_ATTR_EX3_IS_HONORLESS_TARGET         = 0x00004000,// 14 "Honorless Target" only this spells have this flag
    SPELL_ATTR_EX3_RANGED_ATTACK               = 0x00008000,// 15 Spells with this attribute are processed as ranged attacks in client
    SPELL_ATTR_EX3_CANT_TRIGGER_PROC           = 0x00010000,// 16 confirmed by patchnotes
    SPELL_ATTR_EX3_NO_INITIAL_AGGRO            = 0x00020000,// 17 Causes no aggro if not missed
    SPELL_ATTR_EX3_CANT_MISS                   = 0x00040000,// 18 Spell should always hit its target
    SPELL_ATTR_EX3_UNK19                       = 0x00080000,// 19
    SPELL_ATTR_EX3_DEATH_PERSISTENT            = 0x00100000,// 20 Death persistent spells
    SPELL_ATTR_EX3_UNK21                       = 0x00200000,// 21
    SPELL_ATTR_EX3_REQ_WAND                    = 0x00400000,// 22 Req wand
    SPELL_ATTR_EX3_UNK23                       = 0x00800000,// 23
    SPELL_ATTR_EX3_REQ_OFFHAND                 = 0x01000000,// 24 Req offhand weapon
    SPELL_ATTR_EX3_UNK25                       = 0x02000000,// 25 no cause spell pushback ?
    SPELL_ATTR_EX3_CAN_PROC_FROM_TRIGGERED_SPECIAL = 0x04000000,// 26 Auras with this attribute can proc off SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_SPECIAL
    SPELL_ATTR_EX3_DRAIN_SOUL                  = 0x08000000,// 27
    SPELL_ATTR_EX3_UNK28                       = 0x10000000,// 28 always cast ok ? (requires more research)
    SPELL_ATTR_EX3_NO_DONE_BONUS               = 0x20000000,// 29 Resistances should still affect damage
    SPELL_ATTR_EX3_DONT_DISPLAY_RANGE          = 0x40000000,// 30
    SPELL_ATTR_EX3_UNK31                       = 0x80000000,// 31
};

enum SpellAttributesEx4
{
    SPELL_ATTR_EX4_IGNORE_RESISTANCES          = 0x00000001,// 0
    SPELL_ATTR_EX4_UNK1                        = 0x00000002,// 1 proc on finishing move?
    SPELL_ATTR_EX4_UNK2                        = 0x00000004,// 2
    SPELL_ATTR_EX4_UNK3                        = 0x00000008,// 3
    SPELL_ATTR_EX4_UNK4                        = 0x00000010,// 4 This will no longer cause guards to attack on use??
    SPELL_ATTR_EX4_UNK5                        = 0x00000020,// 5
    SPELL_ATTR_EX4_NOT_STEALABLE               = 0x00000040,// 6 although such auras might be dispellable, they cannot be stolen
    SPELL_ATTR_EX4_CAN_CAST_WHILE_CASTING      = 0x00000080,// 7 In theory, can use this spell while another is channeled/cast/autocast
    SPELL_ATTR_EX4_STACK_DOT_MODIFIER          = 0x00000100,// 8 no effect on non DoTs?
    SPELL_ATTR_EX4_TRIGGER_ACTIVATE            = 0x00000200,// 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other)
    SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST        = 0x00000400,// 10 Rogue Shiv have this flag
    SPELL_ATTR_EX4_UNK11                       = 0x00000800,// 11
    SPELL_ATTR_EX4_UNK12                       = 0x00001000,// 12
    SPELL_ATTR_EX4_UNK13                       = 0x00002000,// 13
    SPELL_ATTR_EX4_DAMAGE_DOESNT_BREAK_AURAS   = 0x00004000,// 14
    SPELL_ATTR_EX4_UNK15                       = 0x00008000,// 15
    SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA         = 0x00010000,// 16 not usable in arena
    SPELL_ATTR_EX4_USABLE_IN_ARENA             = 0x00020000,// 17 usable in arena
    SPELL_ATTR_EX4_UNK18                       = 0x00040000,// 18
    SPELL_ATTR_EX4_UNK19                       = 0x00080000,// 19
    SPELL_ATTR_EX4_NOT_CHECK_SELFCAST_POWER    = 0x00100000,// 20 do not give "more powerful spell" error message
    SPELL_ATTR_EX4_UNK21                       = 0x00200000,// 21
    SPELL_ATTR_EX4_UNK22                       = 0x00400000,// 22
    SPELL_ATTR_EX4_UNK23                       = 0x00800000,// 23
    SPELL_ATTR_EX4_UNK24                       = 0x01000000,// 24
    SPELL_ATTR_EX4_IS_PET_SCALING              = 0x02000000,// 25 pet scaling auras
    SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND        = 0x04000000,// 26 Can only be used in Outland.
    SPELL_ATTR_EX4_UNK27                       = 0x08000000,// 27
    SPELL_ATTR_EX4_UNK28                       = 0x10000000,// 28
    SPELL_ATTR_EX4_UNK29                       = 0x20000000,// 29
    SPELL_ATTR_EX4_UNK30                       = 0x40000000,// 30
    SPELL_ATTR_EX4_UNK31                       = 0x80000000,// 31
};

enum SpellAttributesServerside
{
    SPELL_ATTR_SS_PREVENT_INVIS                = 0x00000001,// Unused in vanilla
};

enum SheathTypes
{
    SHEATHETYPE_NONE                   = 0,
    SHEATHETYPE_MAINHAND               = 1,
    SHEATHETYPE_OFFHAND                = 2,
    SHEATHETYPE_LARGEWEAPONLEFT        = 3,
    SHEATHETYPE_LARGEWEAPONRIGHT       = 4,
    SHEATHETYPE_HIPWEAPONLEFT          = 5,
    SHEATHETYPE_HIPWEAPONRIGHT         = 6,
    SHEATHETYPE_SHIELD                 = 7
};

#define MAX_SHEATHETYPE                  8

enum CharacterSlot
{
    SLOT_HEAD                          = 0,
    SLOT_NECK                          = 1,
    SLOT_SHOULDERS                     = 2,
    SLOT_SHIRT                         = 3,
    SLOT_CHEST                         = 4,
    SLOT_WAIST                         = 5,
    SLOT_LEGS                          = 6,
    SLOT_FEET                          = 7,
    SLOT_WRISTS                        = 8,
    SLOT_HANDS                         = 9,
    SLOT_FINGER1                       = 10,
    SLOT_FINGER2                       = 11,
    SLOT_TRINKET1                      = 12,
    SLOT_TRINKET2                      = 13,
    SLOT_BACK                          = 14,
    SLOT_MAIN_HAND                     = 15,
    SLOT_OFF_HAND                      = 16,
    SLOT_RANGED                        = 17,
    SLOT_TABARD                        = 18,
    SLOT_EMPTY                         = 19
};

// from Languages.dbc (checked for 1.12.1)
enum Language
{
    LANG_UNIVERSAL      = 0,
    LANG_ORCISH         = 1,
    LANG_DARNASSIAN     = 2,
    LANG_TAURAHE        = 3,
    LANG_DWARVISH       = 6,
    LANG_COMMON         = 7,
    LANG_DEMONIC        = 8,
    LANG_TITAN          = 9,
    LANG_THALASSIAN     = 10,
    LANG_DRACONIC       = 11,
    LANG_KALIMAG        = 12,
    LANG_GNOMISH        = 13,
    LANG_TROLL          = 14,
    LANG_GUTTERSPEAK    = 33,
    LANG_ADDON          = 0xFFFFFFFF                        // used by addons, in 2.4.0 not exit, replaced by messagetype?
};

#define LANGUAGES_COUNT   15

// In fact !=0 values is alliance/horde root faction ids
enum Team
{
    TEAM_NONE           = 0,                                // used when team value unknown or not set, 0 is also meaning that can be used !team check
    TEAM_BOTH_ALLOWED   = 0,                                // used when a check should evaluate true for both teams
    TEAM_INVALID        = 1,                                // used to invalidate some team depending checks (means not for both teams)
    HORDE               = 67,
    ALLIANCE            = 469,
};

enum PvpTeamIndex
{
    TEAM_INDEX_ALLIANCE = 0,
    TEAM_INDEX_HORDE    = 1,
    TEAM_INDEX_NEUTRAL  = 2,
};

#define PVP_TEAM_COUNT    2

enum SpellCastResult
{
    SPELL_FAILED_AFFECTING_COMBAT               = 0x00, // You are in combat
    SPELL_FAILED_ALREADY_AT_FULL_HEALTH         = 0x01, // You are already at full Health.
    SPELL_FAILED_ALREADY_AT_FULL_POWER          = 0x02, // You are already at full %s.
    SPELL_FAILED_ALREADY_BEING_TAMED            = 0x03, // That creature is already being tamed
    SPELL_FAILED_ALREADY_HAVE_CHARM             = 0x04, // You already control a charmed creature
    SPELL_FAILED_ALREADY_HAVE_SUMMON            = 0x05, // You already control a summoned creature
    SPELL_FAILED_ALREADY_OPEN                   = 0x06, // Already open
    SPELL_FAILED_AURA_BOUNCED                   = 0x07, // A more powerful spell is already active
    // SPELL_FAILED_AUTOTRACK_INTERRUPTED       = 0x08, // Message is hidden/unused
    SPELL_FAILED_BAD_IMPLICIT_TARGETS           = 0x09, // You have no target.
    SPELL_FAILED_BAD_TARGETS                    = 0x0A, // Invalid target
    SPELL_FAILED_CANT_BE_CHARMED                = 0x0B, // Target can't be charmed
    SPELL_FAILED_CANT_BE_DISENCHANTED           = 0x0C, // Item cannot be disenchanted
    SPELL_FAILED_CANT_BE_PROSPECTED             = 0x0D, // There are no gems in this
    SPELL_FAILED_CANT_CAST_ON_TAPPED            = 0x0E, // Target is tapped
    SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE      = 0x0F, // You can't start a duel while invisible
    SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED      = 0x10, // You can't start a duel while stealthed
    SPELL_FAILED_CANT_STEALTH                   = 0x11, // You are too close to enemies
    SPELL_FAILED_CASTER_AURASTATE               = 0x12, // You can't do that yet
    SPELL_FAILED_CASTER_DEAD                    = 0x13, // You are dead
    SPELL_FAILED_CHARMED                        = 0x14, // Can't do that while charmed
    SPELL_FAILED_CHEST_IN_USE                   = 0x15, // That is already being used
    SPELL_FAILED_CONFUSED                       = 0x16, // Can't do that while confused
    SPELL_FAILED_DONT_REPORT                    = 0x17, // Message is hidden/unused
    SPELL_FAILED_EQUIPPED_ITEM                  = 0x18, // Must have the proper item equipped
    SPELL_FAILED_EQUIPPED_ITEM_CLASS            = 0x19, // Must have a %s equipped
    SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND   = 0x1A, // Must have a %s equipped in the main hand
    SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND    = 0x1B, // Must have a %s equipped in the offhand
    SPELL_FAILED_ERROR                          = 0x1C, // Internal error
    SPELL_FAILED_FIZZLE                         = 0x1D, // Fizzled
    SPELL_FAILED_FLEEING                        = 0x1E, // Can't do that while fleeing
    SPELL_FAILED_FOOD_LOWLEVEL                  = 0x1F, // That food's level is not high enough for your pet
    SPELL_FAILED_HIGHLEVEL                      = 0x20, // Target is too high level
    SPELL_FAILED_HUNGER_SATIATED                = 0x21, // Message is hidden/unused
    SPELL_FAILED_IMMUNE                         = 0x22, // Immune
    SPELL_FAILED_INTERRUPTED                    = 0x23, // Interrupted
    SPELL_FAILED_INTERRUPTED_COMBAT             = 0x24, // Interrupted
    SPELL_FAILED_ITEM_ALREADY_ENCHANTED         = 0x25, // Item is already enchanted
    SPELL_FAILED_ITEM_GONE                      = 0x26, // Item is gone
    SPELL_FAILED_ITEM_NOT_FOUND                 = 0x27, // Tried to enchant an item that didn't exist
    SPELL_FAILED_ITEM_NOT_READY                 = 0x28, // Item is not ready yet.
    SPELL_FAILED_LEVEL_REQUIREMENT              = 0x29, // You are not high enough level
    SPELL_FAILED_LINE_OF_SIGHT                  = 0x2A, // Target not in line of sight
    SPELL_FAILED_LOWLEVEL                       = 0x2B, // Target is too low level
    SPELL_FAILED_LOW_CASTLEVEL                  = 0x2C, // Skill not high enough
    SPELL_FAILED_MAINHAND_EMPTY                 = 0x2D, // Your weapon hand is empty
    SPELL_FAILED_MOVING                         = 0x2E, // Can't do that while moving
    SPELL_FAILED_NEED_AMMO                      = 0x2F, // Ammo needs to be in the paper doll ammo slot before it can be fired
    SPELL_FAILED_NEED_AMMO_POUCH                = 0x30, // Requires: %s
    SPELL_FAILED_NEED_EXOTIC_AMMO               = 0x31, // Requires exotic ammo: %s
    SPELL_FAILED_NOPATH                         = 0x32, // No path available
    SPELL_FAILED_NOT_BEHIND                     = 0x33, // You must be behind your target
    SPELL_FAILED_NOT_FISHABLE                   = 0x34, // Your cast didn't land in fishable water
    SPELL_FAILED_NOT_HERE                       = 0x35, // You can't use that here
    SPELL_FAILED_NOT_INFRONT                    = 0x36, // You must be in front of your target
    SPELL_FAILED_NOT_IN_CONTROL                 = 0x37, // You are not in control of your actions
    SPELL_FAILED_NOT_KNOWN                      = 0x38, // Spell not learned
    SPELL_FAILED_NOT_MOUNTED                    = 0x39, // You are mounted
    SPELL_FAILED_NOT_ON_TAXI                    = 0x3A, // You are in flight
    SPELL_FAILED_NOT_ON_TRANSPORT               = 0x3B, // You are on a transport
    SPELL_FAILED_NOT_READY                      = 0x3C, // Spell is not ready yet.
    SPELL_FAILED_NOT_SHAPESHIFT                 = 0x3D, // You are in shapeshift form
    SPELL_FAILED_NOT_STANDING                   = 0x3E, // You must be standing to do that
    SPELL_FAILED_NOT_TRADEABLE                  = 0x3F, // You can only use this on an object you own
    SPELL_FAILED_NOT_TRADING                    = 0x40, // Tried to enchant a trade item, but not trading
    SPELL_FAILED_NOT_UNSHEATHED                 = 0x41, // You have to be unsheathed to do that!
    SPELL_FAILED_NOT_WHILE_GHOST                = 0x42, // Can't cast as ghost
    SPELL_FAILED_NO_AMMO                        = 0x43, // Out of ammo
    SPELL_FAILED_NO_CHARGES_REMAIN              = 0x44, // No charges remain
    SPELL_FAILED_NO_CHAMPION                    = 0x45, // You haven't selected a champion
    SPELL_FAILED_NO_COMBO_POINTS                = 0x46, // That ability requires combo points
    SPELL_FAILED_NO_DUELING                     = 0x47, // Dueling isn't allowed here
    SPELL_FAILED_NO_ENDURANCE                   = 0x48, // Not enough endurance
    SPELL_FAILED_NO_FISH                        = 0x49, // There aren't any fish here
    SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED    = 0x4A, // Can't use items while shapeshifted
    SPELL_FAILED_NO_MOUNTS_ALLOWED              = 0x4B, // You can't mount here
    SPELL_FAILED_NO_PET                         = 0x4C, // You do not have a pet
    SPELL_FAILED_NO_POWER                       = 0x4D, // Dynamic pre-defined messages, no args: Not enough mana, Not enough rage, etc
    SPELL_FAILED_NOTHING_TO_DISPEL              = 0x4E, // Nothing to dispel
    SPELL_FAILED_NOTHING_TO_STEAL               = 0x4F, // Nothing to steal
    SPELL_FAILED_ONLY_ABOVEWATER                = 0x50, // Cannot use while swimming
    SPELL_FAILED_ONLY_DAYTIME                   = 0x51, // Can only use during the day
    SPELL_FAILED_ONLY_INDOORS                   = 0x52, // Can only use indoors
    SPELL_FAILED_ONLY_MOUNTED                   = 0x53, // Can only use while mounted
    SPELL_FAILED_ONLY_NIGHTTIME                 = 0x54, // Can only use during the night
    SPELL_FAILED_ONLY_OUTDOORS                  = 0x55, // Can only use outside
    SPELL_FAILED_ONLY_SHAPESHIFT                = 0x56, // Must be in %s
    SPELL_FAILED_ONLY_STEALTHED                 = 0x57, // You must be in stealth mode
    SPELL_FAILED_ONLY_UNDERWATER                = 0x58, // Can only use while swimming
    SPELL_FAILED_OUT_OF_RANGE                   = 0x59, // Out of range.
    SPELL_FAILED_PACIFIED                       = 0x5A, // Can't use that ability while pacified
    SPELL_FAILED_POSSESSED                      = 0x5B, // You are possessed
    // SPELL_FAILED_REAGENTS                    = 0x5C, // Message is hidden/unused, supposedly implemented client-side only
    SPELL_FAILED_REQUIRES_AREA                  = 0x5D, // You need to be in %s
    SPELL_FAILED_REQUIRES_SPELL_FOCUS           = 0x5E, // Requires %s
    SPELL_FAILED_ROOTED                         = 0x5F, // You are unable to move
    SPELL_FAILED_SILENCED                       = 0x60, // Can't do that while silenced
    SPELL_FAILED_SPELL_IN_PROGRESS              = 0x61, // Another action is in progress
    SPELL_FAILED_SPELL_LEARNED                  = 0x62, // You have already learned the spell
    SPELL_FAILED_SPELL_UNAVAILABLE              = 0x63, // The spell is not available to you
    SPELL_FAILED_STUNNED                        = 0x64, // Can't do that while stunned
    SPELL_FAILED_TARGETS_DEAD                   = 0x65, // Your target is dead
    SPELL_FAILED_TARGET_AFFECTING_COMBAT        = 0x66, // Target is in combat
    SPELL_FAILED_TARGET_AURASTATE               = 0x67, // You can't do that yet
    SPELL_FAILED_TARGET_DUELING                 = 0x68, // Target is currently dueling
    SPELL_FAILED_TARGET_ENEMY                   = 0x69, // Target is hostile
    SPELL_FAILED_TARGET_ENRAGED                 = 0x6A, // Target is too enraged to be charmed
    SPELL_FAILED_TARGET_FRIENDLY                = 0x6B, // Target is friendly
    SPELL_FAILED_TARGET_IN_COMBAT               = 0x6C, // The target can't be in combat
    SPELL_FAILED_TARGET_IS_PLAYER               = 0x6D, // Can't target players
    SPELL_FAILED_TARGET_NOT_DEAD                = 0x6E, // Target is alive
    SPELL_FAILED_TARGET_NOT_IN_PARTY            = 0x6F, // Target is not in your party
    SPELL_FAILED_TARGET_NOT_LOOTED              = 0x70, // Creature must be looted first
    SPELL_FAILED_TARGET_NOT_PLAYER              = 0x71, // Target is not a player
    SPELL_FAILED_TARGET_NO_POCKETS              = 0x72, // No pockets to pick
    SPELL_FAILED_TARGET_NO_WEAPONS              = 0x73, // Target has no weapons equipped
    SPELL_FAILED_TARGET_UNSKINNABLE             = 0x74, // Creature is not skinnable
    SPELL_FAILED_THIRST_SATIATED                = 0x75, // Message is hidden/unused
    SPELL_FAILED_TOO_CLOSE                      = 0x76, // Target too close
    SPELL_FAILED_TOO_MANY_OF_ITEM               = 0x77, // You have too many of that item already
    // SPELL_FAILED_TOTEMS                      = 0x78, // Message is hidden/unused, supposedly implemented client-side only
    SPELL_FAILED_TRAINING_POINTS                = 0x79, // Not enough training points
    SPELL_FAILED_TRY_AGAIN                      = 0x7A, // Failed attempt
    SPELL_FAILED_UNIT_NOT_BEHIND                = 0x7B, // Target needs to be behind you
    SPELL_FAILED_UNIT_NOT_INFRONT               = 0x7C, // Target needs to be in front of you
    SPELL_FAILED_WRONG_PET_FOOD                 = 0x7D, // Your pet doesn't like that food
    SPELL_FAILED_NOT_WHILE_FATIGUED             = 0x7E, // Can't cast while fatigued
    SPELL_FAILED_TARGET_NOT_IN_INSTANCE         = 0x7F, // Target must be in this instance
    SPELL_FAILED_NOT_WHILE_TRADING              = 0x80, // Can't cast while trading
    SPELL_FAILED_TARGET_NOT_IN_RAID             = 0x81, // Target is not in your party or raid group
    SPELL_FAILED_DISENCHANT_WHILE_LOOTING       = 0x82, // Cannot disenchant while looting
    SPELL_FAILED_PROSPECT_WHILE_LOOTING         = 0x83, // Cannot prospect while looting
    // SPELL_FAILED_PROSPECT_NEED_MORE          = 0x84, // Message is hidden/unused, supposedly implemented client-side only
    SPELL_FAILED_TARGET_FREEFORALL              = 0x85, // Target is currently in free-for-all PvP combat
    SPELL_FAILED_NO_EDIBLE_CORPSES              = 0x86, // There are no nearby corpses to eat
    SPELL_FAILED_ONLY_BATTLEGROUNDS             = 0x87, // Can only use in battlegrounds
    SPELL_FAILED_TARGET_NOT_GHOST               = 0x88, // Target is not a ghost
    SPELL_FAILED_TOO_MANY_SKILLS                = 0x89, // Your pet can't learn any more skills
    SPELL_FAILED_TRANSFORM_UNUSABLE             = 0x8A, // You can't use the new item
    SPELL_FAILED_WRONG_WEATHER                  = 0x8B, // The weather isn't right for that
    SPELL_FAILED_DAMAGE_IMMUNE                  = 0x8C, // You can't do that while you are immune
    SPELL_FAILED_PREVENTED_BY_MECHANIC          = 0x8D, // Can't do that while %s
    SPELL_FAILED_PLAY_TIME                      = 0x8E, // Maximum play time exceeded
    SPELL_FAILED_REPUTATION                     = 0x8F, // Your reputation isn't high enough
    SPELL_FAILED_MIN_SKILL                      = 0x90, // Your skill is not high enough.  Requires %s (%d).
    SPELL_FAILED_UNKNOWN                        = 0x91, // Generic out of bounds response:  Unknown reason

    SPELL_NOT_FOUND                             = 0xFE,
    SPELL_CAST_OK                               = 0xFF      // custom value, don't must be send to client
};

// Spell aura states
enum AuraState
{
    // (C) used in caster aura state     (T) used in target aura state
    AURA_STATE_DEFENSE                      = 1,            // C   |
    AURA_STATE_HEALTHLESS_20_PERCENT        = 2,            // C T |
    AURA_STATE_BERSERKING                   = 3,            // C   |
    AURA_STATE_FROZEN                       = 4,            //     | frozen target (but not used for any spells in 1.12.1 at client side)
    AURA_STATE_JUDGEMENT                    = 5,            // C   |
    // AURA_STATE_UNKNOWN6                   = 6,           //     | not used
    AURA_STATE_HUNTER_PARRY                 = 7,            // C   |
    AURA_STATE_ROGUE_ATTACK_FROM_STEALTH    = 7,            // C   | FIX ME: not implemented yet!
};

// Spell mechanics
enum Mechanics
{
    MECHANIC_NONE             = 0,
    MECHANIC_CHARM            = 1,
    MECHANIC_DISORIENTED      = 2,
    MECHANIC_DISARM           = 3,
    MECHANIC_DISTRACT         = 4,
    MECHANIC_FEAR             = 5,
    MECHANIC_FUMBLE           = 6,
    MECHANIC_ROOT             = 7,
    MECHANIC_PACIFY           = 8,                          // 0 spells use this mechanic
    MECHANIC_SILENCE          = 9,
    MECHANIC_SLEEP            = 10,
    MECHANIC_SNARE            = 11,
    MECHANIC_STUN             = 12,
    MECHANIC_FREEZE           = 13,
    MECHANIC_KNOCKOUT         = 14,
    MECHANIC_BLEED            = 15,
    MECHANIC_BANDAGE          = 16,
    MECHANIC_POLYMORPH        = 17,
    MECHANIC_BANISH           = 18,
    MECHANIC_SHIELD           = 19,
    MECHANIC_SHACKLE          = 20,
    MECHANIC_MOUNT            = 21,
    MECHANIC_PERSUADE         = 22,                         // 0 spells use this mechanic
    MECHANIC_TURN             = 23,
    MECHANIC_HORROR           = 24,
    MECHANIC_INVULNERABILITY  = 25,
    MECHANIC_INTERRUPT        = 26,
    MECHANIC_DAZE             = 27,
    MECHANIC_DISCOVERY        = 28,
    MECHANIC_IMMUNE_SHIELD    = 29,                         // Divine (Blessing) Shield/Protection and Ice Block
    MECHANIC_SAPPED           = 30
};

#define FIRST_MECHANIC          1
#define MAX_MECHANIC            31

#define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \
    (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1)))

#define IMMUNE_TO_ROOT_AND_STUN_MASK ( \
    (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1)))

// Daze and all croud control spells except polymorph are not removed
#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
    (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR  -1))| \
    (1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN       -1))|(1<<(MECHANIC_FREEZE-1))| \
    (1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE    -1))|(1<<(MECHANIC_HORROR-1))| \
    (1<<(MECHANIC_TURN  -1))|(1<<(MECHANIC_DAZE       -1))|(1<<(MECHANIC_SAPPED-1)))

// Spell dispell type
enum DispelType
{
    DISPEL_NONE         = 0,
    DISPEL_MAGIC        = 1,
    DISPEL_CURSE        = 2,
    DISPEL_DISEASE      = 3,
    DISPEL_POISON       = 4,
    DISPEL_STEALTH      = 5,
    DISPEL_INVISIBILITY = 6,
    DISPEL_ALL          = 7,
    DISPEL_SPE_NPC_ONLY = 8,
    DISPEL_ENRAGE       = 9,
    DISPEL_ZG_TICKET    = 10
};

#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )

// To all Immune system,if target has immunes,
// some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
// some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
// some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
enum SpellImmunity
{
    IMMUNITY_EFFECT                = 0,                     // enum SpellEffects
    IMMUNITY_STATE                 = 1,                     // enum AuraType
    IMMUNITY_SCHOOL                = 2,                     // enum SpellSchoolMask
    IMMUNITY_DAMAGE                = 3,                     // enum SpellSchoolMask
    IMMUNITY_DISPEL                = 4,                     // enum DispelType
    IMMUNITY_MECHANIC              = 5                      // enum Mechanics
};

#define MAX_SPELL_IMMUNITY           6

enum WeaponAttackType                                       //< The different weapon attack-types
{
    BASE_ATTACK   = 0,                                      //< Main-hand weapon
    OFF_ATTACK    = 1,                                      //< Off-hand weapon
    RANGED_ATTACK = 2                                       //< Ranged weapon, bow/wand etc.
};

#define MAX_ATTACK  3

enum SpellMissInfo
{
    SPELL_MISS_NONE                    = 0,
    SPELL_MISS_MISS                    = 1,
    SPELL_MISS_RESIST                  = 2,
    SPELL_MISS_DODGE                   = 3,
    SPELL_MISS_PARRY                   = 4,
    SPELL_MISS_BLOCK                   = 5,
    SPELL_MISS_EVADE                   = 6,
    SPELL_MISS_IMMUNE                  = 7,
    SPELL_MISS_IMMUNE2                 = 8,
    SPELL_MISS_DEFLECT                 = 9,
    SPELL_MISS_ABSORB                  = 10,
    SPELL_MISS_REFLECT                 = 11
};

enum SpellHitType
{
    SPELL_HIT_TYPE_CRIT_DEBUG           = 0x01,
    SPELL_HIT_TYPE_CRIT                 = 0x02,
    SPELL_HIT_TYPE_HIT_DEBUG            = 0x04,
    SPELL_HIT_TYPE_SPLIT                = 0x08,
    SPELL_HIT_TYPE_VICTIM_IS_ATTACKER   = 0x10,
    SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG   = 0x20
};

enum SpellDmgClass
{
    SPELL_DAMAGE_CLASS_NONE     = 0,
    SPELL_DAMAGE_CLASS_MAGIC    = 1,
    SPELL_DAMAGE_CLASS_MELEE    = 2,
    SPELL_DAMAGE_CLASS_RANGED   = 3
};

enum SpellPreventionType
{
    SPELL_PREVENTION_TYPE_NONE      = 0,
    SPELL_PREVENTION_TYPE_SILENCE   = 1,
    SPELL_PREVENTION_TYPE_PACIFY    = 2
};

/// indexes from SpellRange.dbc, listed only special and used in code
enum SpellRangeIndex
{
    SPELL_RANGE_IDX_SELF_ONLY = 1,                          //< 0.0
    SPELL_RANGE_IDX_COMBAT    = 2,                          //< often ~5.5 (but infact dynamic melee combat range)
    SPELL_RANGE_IDX_ANYWHERE  = 13,                         //< 500000 (anywhere)
    SPELL_RANGE_IDX_HUNTER    = 114,                        //< has min range custom condition
};

enum SpellRangeFlags
{
    SPELL_RANGE_FLAG_MELEE = 0x1,                          // Melee combat range
    SPELL_RANGE_FLAG_RANGED = 0x2,                          // Complement of melee combat range
};

enum DamageEffectType
{
    DIRECT_DAMAGE           = 0,                            //< Used for normal weapon damage (not for class abilities or spells)
    SPELL_DIRECT_DAMAGE     = 1,                            //< spell/class abilities damage
    DOT                     = 2,
    HEAL                    = 3,
    NODAMAGE                = 4,                            //< used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
    SELF_DAMAGE_ROGUE_FALL  = 5,                            //< used to avoid rogue losing stealth on falling damage
    SELF_DAMAGE             = 6,
    INSTAKILL               = 7,                            //< used to instakill - no message
};

enum GameobjectTypes
{
    GAMEOBJECT_TYPE_DOOR                   = 0,
    GAMEOBJECT_TYPE_BUTTON                 = 1,
    GAMEOBJECT_TYPE_QUESTGIVER             = 2,
    GAMEOBJECT_TYPE_CHEST                  = 3,
    GAMEOBJECT_TYPE_BINDER                 = 4,
    GAMEOBJECT_TYPE_GENERIC                = 5,
    GAMEOBJECT_TYPE_TRAP                   = 6,
    GAMEOBJECT_TYPE_CHAIR                  = 7,
    GAMEOBJECT_TYPE_SPELL_FOCUS            = 8,
    GAMEOBJECT_TYPE_TEXT                   = 9,
    GAMEOBJECT_TYPE_GOOBER                 = 10,
    GAMEOBJECT_TYPE_TRANSPORT              = 11,
    GAMEOBJECT_TYPE_AREADAMAGE             = 12,
    GAMEOBJECT_TYPE_CAMERA                 = 13,
    GAMEOBJECT_TYPE_MAP_OBJECT             = 14,
    GAMEOBJECT_TYPE_MO_TRANSPORT           = 15,
    GAMEOBJECT_TYPE_DUEL_ARBITER           = 16,
    GAMEOBJECT_TYPE_FISHINGNODE            = 17,
    GAMEOBJECT_TYPE_SUMMONING_RITUAL       = 18,
    GAMEOBJECT_TYPE_MAILBOX                = 19,
    GAMEOBJECT_TYPE_AUCTIONHOUSE           = 20,
    GAMEOBJECT_TYPE_GUARDPOST              = 21,
    GAMEOBJECT_TYPE_SPELLCASTER            = 22,
    GAMEOBJECT_TYPE_MEETINGSTONE           = 23,
    GAMEOBJECT_TYPE_FLAGSTAND              = 24,
    GAMEOBJECT_TYPE_FISHINGHOLE            = 25,
    GAMEOBJECT_TYPE_FLAGDROP               = 26,
    GAMEOBJECT_TYPE_MINI_GAME              = 27,
    GAMEOBJECT_TYPE_LOTTERY_KIOSK          = 28,
    GAMEOBJECT_TYPE_CAPTURE_POINT          = 29,
    GAMEOBJECT_TYPE_AURA_GENERATOR         = 30,
};

#define MAX_GAMEOBJECT_TYPE                  31             // sending to client this or greater value can crash client.

enum GameObjectFlags
{
    GO_FLAG_IN_USE          = 0x00000001,                   // disables interaction while animated
    GO_FLAG_LOCKED          = 0x00000002,                   // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
    GO_FLAG_INTERACT_COND   = 0x00000004,                   // cannot interact (condition to interact)
    GO_FLAG_TRANSPORT       = 0x00000008,                   // any kind of transport? Object can transport (elevator, boat, car)
    GO_FLAG_NO_INTERACT     = 0x00000010,                   // players cannot interact with this go (often need to remove flag in event)
    GO_FLAG_NODESPAWN       = 0x00000020,                   // never despawn, typically for doors, they just change state
    GO_FLAG_TRIGGERED       = 0x00000040                    // typically, summoned objects. Triggered by spell or other events
};

enum GameObjectDynamicLowFlags
{
    GO_DYNFLAG_LO_ACTIVATE          = 0x01,                 // enables interaction with GO
    GO_DYNFLAG_LO_ANIMATE           = 0x02,                 // possibly more distinct animation of GO
    GO_DYNFLAG_LO_NO_INTERACT       = 0x04,                 // appears to disable interaction (not fully verified)
    GO_DYNFLAG_LO_SPARKLE           = 0x08,                 // makes GO sparkle TODO is it valid??
};

enum TextEmotes
{
    TEXTEMOTE_AGREE                = 1,
    TEXTEMOTE_AMAZE                = 2,
    TEXTEMOTE_ANGRY                = 3,
    TEXTEMOTE_APOLOGIZE            = 4,
    TEXTEMOTE_APPLAUD              = 5,
    TEXTEMOTE_BASHFUL              = 6,
    TEXTEMOTE_BECKON               = 7,
    TEXTEMOTE_BEG                  = 8,
    TEXTEMOTE_BITE                 = 9,
    TEXTEMOTE_BLEED                = 10,
    TEXTEMOTE_BLINK                = 11,
    TEXTEMOTE_BLUSH                = 12,
    TEXTEMOTE_BONK                 = 13,
    TEXTEMOTE_BORED                = 14,
    TEXTEMOTE_BOUNCE               = 15,
    TEXTEMOTE_BRB                  = 16,
    TEXTEMOTE_BOW                  = 17,
    TEXTEMOTE_BURP                 = 18,
    TEXTEMOTE_BYE                  = 19,
    TEXTEMOTE_CACKLE               = 20,
    TEXTEMOTE_CHEER                = 21,
    TEXTEMOTE_CHICKEN              = 22,
    TEXTEMOTE_CHUCKLE              = 23,
    TEXTEMOTE_CLAP                 = 24,
    TEXTEMOTE_CONFUSED             = 25,
    TEXTEMOTE_CONGRATULATE         = 26,
    TEXTEMOTE_COUGH                = 27,
    TEXTEMOTE_COWER                = 28,
    TEXTEMOTE_CRACK                = 29,
    TEXTEMOTE_CRINGE               = 30,
    TEXTEMOTE_CRY                  = 31,
    TEXTEMOTE_CURIOUS              = 32,
    TEXTEMOTE_CURTSEY              = 33,
    TEXTEMOTE_DANCE                = 34,
    TEXTEMOTE_DRINK                = 35,
    TEXTEMOTE_DROOL                = 36,
    TEXTEMOTE_EAT                  = 37,
    TEXTEMOTE_EYE                  = 38,
    TEXTEMOTE_FART                 = 39,
    TEXTEMOTE_FIDGET               = 40,
    TEXTEMOTE_FLEX                 = 41,
    TEXTEMOTE_FROWN                = 42,
    TEXTEMOTE_GASP                 = 43,
    TEXTEMOTE_GAZE                 = 44,
    TEXTEMOTE_GIGGLE               = 45,
    TEXTEMOTE_GLARE                = 46,
    TEXTEMOTE_GLOAT                = 47,
    TEXTEMOTE_GREET                = 48,
    TEXTEMOTE_GRIN                 = 49,
    TEXTEMOTE_GROAN                = 50,
    TEXTEMOTE_GROVEL               = 51,
    TEXTEMOTE_GUFFAW               = 52,
    TEXTEMOTE_HAIL                 = 53,
    TEXTEMOTE_HAPPY                = 54,
    TEXTEMOTE_HELLO                = 55,
    TEXTEMOTE_HUG                  = 56,
    TEXTEMOTE_HUNGRY               = 57,
    TEXTEMOTE_KISS                 = 58,
    TEXTEMOTE_KNEEL                = 59,
    TEXTEMOTE_LAUGH                = 60,
    TEXTEMOTE_LAYDOWN              = 61,
    TEXTEMOTE_MESSAGE              = 62,
    TEXTEMOTE_MOAN                 = 63,
    TEXTEMOTE_MOON                 = 64,
    TEXTEMOTE_MOURN                = 65,
    TEXTEMOTE_NO                   = 66,
    TEXTEMOTE_NOD                  = 67,
    TEXTEMOTE_NOSEPICK             = 68,
    TEXTEMOTE_PANIC                = 69,
    TEXTEMOTE_PEER                 = 70,
    TEXTEMOTE_PLEAD                = 71,
    TEXTEMOTE_POINT                = 72,
    TEXTEMOTE_POKE                 = 73,
    TEXTEMOTE_PRAY                 = 74,
    TEXTEMOTE_ROAR                 = 75,
    TEXTEMOTE_ROFL                 = 76,
    TEXTEMOTE_RUDE                 = 77,
    TEXTEMOTE_SALUTE               = 78,
    TEXTEMOTE_SCRATCH              = 79,
    TEXTEMOTE_SEXY                 = 80,
    TEXTEMOTE_SHAKE                = 81,
    TEXTEMOTE_SHOUT                = 82,
    TEXTEMOTE_SHRUG                = 83,
    TEXTEMOTE_SHY                  = 84,
    TEXTEMOTE_SIGH                 = 85,
    TEXTEMOTE_SIT                  = 86,
    TEXTEMOTE_SLEEP                = 87,
    TEXTEMOTE_SNARL                = 88,
    TEXTEMOTE_SPIT                 = 89,
    TEXTEMOTE_STARE                = 90,
    TEXTEMOTE_SURPRISED            = 91,
    TEXTEMOTE_SURRENDER            = 92,
    TEXTEMOTE_TALK                 = 93,
    TEXTEMOTE_TALKEX               = 94,
    TEXTEMOTE_TALKQ                = 95,
    TEXTEMOTE_TAP                  = 96,
    TEXTEMOTE_THANK                = 97,
    TEXTEMOTE_THREATEN             = 98,
    TEXTEMOTE_TIRED                = 99,
    TEXTEMOTE_VICTORY              = 100,
    TEXTEMOTE_WAVE                 = 101,
    TEXTEMOTE_WELCOME              = 102,
    TEXTEMOTE_WHINE                = 103,
    TEXTEMOTE_WHISTLE              = 104,
    TEXTEMOTE_WORK                 = 105,
    TEXTEMOTE_YAWN                 = 106,
    TEXTEMOTE_BOGGLE               = 107,
    TEXTEMOTE_CALM                 = 108,
    TEXTEMOTE_COLD                 = 109,
    TEXTEMOTE_COMFORT              = 110,
    TEXTEMOTE_CUDDLE               = 111,
    TEXTEMOTE_DUCK                 = 112,
    TEXTEMOTE_INSULT               = 113,
    TEXTEMOTE_INTRODUCE            = 114,
    TEXTEMOTE_JK                   = 115,
    TEXTEMOTE_LICK                 = 116,
    TEXTEMOTE_LISTEN               = 117,
    TEXTEMOTE_LOST                 = 118,
    TEXTEMOTE_MOCK                 = 119,
    TEXTEMOTE_PONDER               = 120,
    TEXTEMOTE_POUNCE               = 121,
    TEXTEMOTE_PRAISE               = 122,
    TEXTEMOTE_PURR                 = 123,
    TEXTEMOTE_PUZZLE               = 124,
    TEXTEMOTE_RAISE                = 125,
    TEXTEMOTE_READY                = 126,
    TEXTEMOTE_SHIMMY               = 127,
    TEXTEMOTE_SHIVER               = 128,
    TEXTEMOTE_SHOO                 = 129,
    TEXTEMOTE_SLAP                 = 130,
    TEXTEMOTE_SMIRK                = 131,
    TEXTEMOTE_SNIFF                = 132,
    TEXTEMOTE_SNUB                 = 133,
    TEXTEMOTE_SOOTHE               = 134,
    TEXTEMOTE_STINK                = 135,
    TEXTEMOTE_TAUNT                = 136,
    TEXTEMOTE_TEASE                = 137,
    TEXTEMOTE_THIRSTY              = 138,
    TEXTEMOTE_VETO                 = 139,
    TEXTEMOTE_SNICKER              = 140,
    TEXTEMOTE_STAND                = 141,
    TEXTEMOTE_TICKLE               = 142,
    TEXTEMOTE_VIOLIN               = 143,
    TEXTEMOTE_SMILE                = 163,
    TEXTEMOTE_RASP                 = 183,
    TEXTEMOTE_PITY                 = 203,
    TEXTEMOTE_GROWL                = 204,
    TEXTEMOTE_BARK                 = 205,
    TEXTEMOTE_SCARED               = 223,
    TEXTEMOTE_FLOP                 = 224,
    TEXTEMOTE_LOVE                 = 225,
    TEXTEMOTE_MOO                  = 226,
    TEXTEMOTE_OPENFIRE             = 327,
    TEXTEMOTE_FLIRT                = 328,
    TEXTEMOTE_JOKE                 = 329,
    TEXTEMOTE_COMMEND              = 243,
    TEXTEMOTE_WINK                 = 363,
    TEXTEMOTE_PAT                  = 364,
    TEXTEMOTE_SERIOUS              = 365,
    TEXTEMOTE_MOUNTSPECIAL         = 366,
    TEXTEMOTE_GOODLUCK             = 367,
    TEXTEMOTE_BLAME                = 368,
    TEXTEMOTE_BLANK                = 369,
    TEXTEMOTE_BRANDISH             = 370,
    TEXTEMOTE_BREATH               = 371,
    TEXTEMOTE_DISAGREE             = 372,
    TEXTEMOTE_DOUBT                = 373,
    TEXTEMOTE_EMBARRASS            = 374,
    TEXTEMOTE_ENCOURAGE            = 375,
    TEXTEMOTE_ENEMY                = 376,
    TEXTEMOTE_EYEBROW              = 377,
    TEXTEMOTE_TOAST                = 378
};

enum Emote
{
    EMOTE_ONESHOT_NONE                  = 0,
    EMOTE_ONESHOT_TALK                  = 1,
    EMOTE_ONESHOT_BOW                   = 2,
    EMOTE_ONESHOT_WAVE                  = 3,
    EMOTE_ONESHOT_CHEER                 = 4,
    EMOTE_ONESHOT_EXCLAMATION           = 5,
    EMOTE_ONESHOT_QUESTION              = 6,
    EMOTE_ONESHOT_EAT                   = 7,
    EMOTE_STATE_DANCE                   = 10,
    EMOTE_ONESHOT_LAUGH                 = 11,
    EMOTE_STATE_SLEEP                   = 12,
    EMOTE_STATE_SIT                     = 13,
    EMOTE_ONESHOT_RUDE                  = 14,
    EMOTE_ONESHOT_ROAR                  = 15,
    EMOTE_ONESHOT_KNEEL                 = 16,
    EMOTE_ONESHOT_KISS                  = 17,
    EMOTE_ONESHOT_CRY                   = 18,
    EMOTE_ONESHOT_CHICKEN               = 19,
    EMOTE_ONESHOT_BEG                   = 20,
    EMOTE_ONESHOT_APPLAUD               = 21,
    EMOTE_ONESHOT_SHOUT                 = 22,
    EMOTE_ONESHOT_FLEX                  = 23,
    EMOTE_ONESHOT_SHY                   = 24,
    EMOTE_ONESHOT_POINT                 = 25,
    EMOTE_STATE_STAND                   = 26,
    EMOTE_STATE_READYUNARMED            = 27,
    EMOTE_STATE_WORK_SHEATHED           = 28,
    EMOTE_STATE_POINT                   = 29,
    EMOTE_STATE_NONE                    = 30,
    EMOTE_ONESHOT_WOUND                 = 33,
    EMOTE_ONESHOT_WOUNDCRITICAL         = 34,
    EMOTE_ONESHOT_ATTACKUNARMED         = 35,
    EMOTE_ONESHOT_ATTACK1H              = 36,
    EMOTE_ONESHOT_ATTACK2HTIGHT         = 37,
    EMOTE_ONESHOT_ATTACK2HLOOSE         = 38,
    EMOTE_ONESHOT_PARRYUNARMED          = 39,
    EMOTE_ONESHOT_PARRYSHIELD           = 43,
    EMOTE_ONESHOT_READYUNARMED          = 44,
    EMOTE_ONESHOT_READY1H               = 45,
    EMOTE_ONESHOT_READYBOW              = 48,
    EMOTE_ONESHOT_SPELLPRECAST          = 50,
    EMOTE_ONESHOT_SPELLCAST             = 51,
    EMOTE_ONESHOT_BATTLEROAR            = 53,
    EMOTE_ONESHOT_SPECIALATTACK1H       = 54,
    EMOTE_ONESHOT_KICK                  = 60,
    EMOTE_ONESHOT_ATTACKTHROWN          = 61,
    EMOTE_STATE_STUN                    = 64,
    EMOTE_STATE_DEAD                    = 65,
    EMOTE_ONESHOT_SALUTE                = 66,
    EMOTE_STATE_KNEEL                   = 68,
    EMOTE_STATE_USESTANDING             = 69,
    EMOTE_ONESHOT_WAVE_NOSHEATHE        = 70,
    EMOTE_ONESHOT_CHEER_NOSHEATHE       = 71,
    EMOTE_ONESHOT_EAT_NOSHEATHE         = 92,
    EMOTE_STATE_STUN_NOSHEATHE          = 93,
    EMOTE_ONESHOT_DANCE                 = 94,
    EMOTE_ONESHOT_SALUTE_NOSHEATH       = 113,
    EMOTE_STATE_USESTANDING_NOSHEATHE   = 133,
    EMOTE_ONESHOT_LAUGH_NOSHEATHE       = 153,
    EMOTE_STATE_WORK                    = 173,
    EMOTE_STATE_SPELLPRECAST            = 193,
    EMOTE_ONESHOT_READYRIFLE            = 213,
    EMOTE_STATE_READYRIFLE              = 214,
    EMOTE_STATE_WORK_MINING             = 233,
    EMOTE_STATE_WORK_CHOPWOOD           = 234,
    EMOTE_STATE_APPLAUD                 = 253,
    EMOTE_ONESHOT_LIFTOFF               = 254,
    EMOTE_ONESHOT_YES                   = 273,
    EMOTE_ONESHOT_NO                    = 274,
    EMOTE_ONESHOT_TRAIN                 = 275,
    EMOTE_ONESHOT_LAND                  = 293,
    EMOTE_STATE_AT_EASE                 = 313,
    EMOTE_STATE_READY1H                 = 333,
    EMOTE_STATE_SPELLKNEELSTART         = 353,
    EMOTE_STATE_SUBMERGED               = 373,
    EMOTE_ONESHOT_SUBMERGE              = 374,
    EMOTE_STATE_READY2H                 = 375,
    EMOTE_STATE_READYBOW                = 376,
    EMOTE_ONESHOT_MOUNTSPECIAL          = 377,
    EMOTE_STATE_TALK                    = 378,
    EMOTE_STATE_FISHING                 = 379,
    EMOTE_ONESHOT_FISHING               = 380,
    EMOTE_ONESHOT_LOOT                  = 381,
    EMOTE_STATE_WHIRLWIND               = 382,
    EMOTE_STATE_DROWNED                 = 383,
    EMOTE_STATE_HOLD_BOW                = 384,
    EMOTE_STATE_HOLD_RIFLE              = 385,
    EMOTE_STATE_HOLD_THROWN             = 386,
    EMOTE_ONESHOT_DROWN                 = 387,
    EMOTE_ONESHOT_STOMP                 = 388,
    EMOTE_ONESHOT_ATTACKOFF             = 389,
    EMOTE_ONESHOT_ATTACKOFFPIERCE       = 390,
    EMOTE_STATE_ROAR                    = 391,
    EMOTE_STATE_LAUGH                   = 392,
    EMOTE_ONESHOT_CREATURE_SPECIAL      = 393,
    EMOTE_ONESHOT_JUMPLANDRUN           = 394,
    EMOTE_ONESHOT_JUMPEND               = 395,
    EMOTE_ONESHOT_TALK_NOSHEATHE        = 396,
    EMOTE_ONESHOT_POINT_NOSHEATHE       = 397,
    EMOTE_STATE_CANNIBALIZE             = 398,
    EMOTE_ONESHOT_JUMPSTART             = 399,
    EMOTE_STATE_DANCESPECIAL            = 400,
    EMOTE_ONESHOT_DANCESPECIAL          = 401,
    EMOTE_ONESHOT_CUSTOMSPELL01         = 402,
    EMOTE_ONESHOT_CUSTOMSPELL02         = 403,
    EMOTE_ONESHOT_CUSTOMSPELL03         = 404,
    EMOTE_ONESHOT_CUSTOMSPELL04         = 405,
    EMOTE_ONESHOT_CUSTOMSPELL05         = 406,
    EMOTE_ONESHOT_CUSTOMSPELL06         = 407,
    EMOTE_ONESHOT_CUSTOMSPELL07         = 408,
    EMOTE_ONESHOT_CUSTOMSPELL08         = 409,
    EMOTE_ONESHOT_CUSTOMSPELL09         = 410,
    EMOTE_ONESHOT_CUSTOMSPELL10         = 411,
    EMOTE_STATE_EXCLAIM                 = 412,
    EMOTE_STATE_SIT_CHAIR_MED           = 415,
    EMOTE_STATE_SPELLEFFECT_HOLD        = 422,
    EMOTE_STATE_EAT_NO_SHEATHE          = 423
};

enum Anim
{
    ANIM_STAND                     = 0x0,
    ANIM_DEATH                     = 0x1,
    ANIM_SPELL                     = 0x2,
    ANIM_STOP                      = 0x3,
    ANIM_WALK                      = 0x4,
    ANIM_RUN                       = 0x5,
    ANIM_DEAD                      = 0x6,
    ANIM_RISE                      = 0x7,
    ANIM_STANDWOUND                = 0x8,
    ANIM_COMBATWOUND               = 0x9,
    ANIM_COMBATCRITICAL            = 0xA,
    ANIM_SHUFFLE_LEFT              = 0xB,
    ANIM_SHUFFLE_RIGHT             = 0xC,
    ANIM_WALK_BACKWARDS            = 0xD,
    ANIM_STUN                      = 0xE,
    ANIM_HANDS_CLOSED              = 0xF,
    ANIM_ATTACKUNARMED             = 0x10,
    ANIM_ATTACK1H                  = 0x11,
    ANIM_ATTACK2HTIGHT             = 0x12,
    ANIM_ATTACK2HLOOSE             = 0x13,
    ANIM_PARRYUNARMED              = 0x14,
    ANIM_PARRY1H                   = 0x15,
    ANIM_PARRY2HTIGHT              = 0x16,
    ANIM_PARRY2HLOOSE              = 0x17,
    ANIM_PARRYSHIELD               = 0x18,
    ANIM_READYUNARMED              = 0x19,
    ANIM_READY1H                   = 0x1A,
    ANIM_READY2HTIGHT              = 0x1B,
    ANIM_READY2HLOOSE              = 0x1C,
    ANIM_READYBOW                  = 0x1D,
    ANIM_DODGE                     = 0x1E,
    ANIM_SPELLPRECAST              = 0x1F,
    ANIM_SPELLCAST                 = 0x20,
    ANIM_SPELLCASTAREA             = 0x21,
    ANIM_NPCWELCOME                = 0x22,
    ANIM_NPCGOODBYE                = 0x23,
    ANIM_BLOCK                     = 0x24,
    ANIM_JUMPSTART                 = 0x25,
    ANIM_JUMP                      = 0x26,
    ANIM_JUMPEND                   = 0x27,
    ANIM_FALL                      = 0x28,
    ANIM_SWIMIDLE                  = 0x29,
    ANIM_SWIM                      = 0x2A,
    ANIM_SWIM_LEFT                 = 0x2B,
    ANIM_SWIM_RIGHT                = 0x2C,
    ANIM_SWIM_BACKWARDS            = 0x2D,
    ANIM_ATTACKBOW                 = 0x2E,
    ANIM_FIREBOW                   = 0x2F,
    ANIM_READYRIFLE                = 0x30,
    ANIM_ATTACKRIFLE               = 0x31,
    ANIM_LOOT                      = 0x32,
    ANIM_SPELL_PRECAST_DIRECTED    = 0x33,
    ANIM_SPELL_PRECAST_OMNI        = 0x34,
    ANIM_SPELL_CAST_DIRECTED       = 0x35,
    ANIM_SPELL_CAST_OMNI           = 0x36,
    ANIM_SPELL_BATTLEROAR          = 0x37,
    ANIM_SPELL_READYABILITY        = 0x38,
    ANIM_SPELL_SPECIAL1H           = 0x39,
    ANIM_SPELL_SPECIAL2H           = 0x3A,
    ANIM_SPELL_SHIELDBASH          = 0x3B,
    ANIM_EMOTE_TALK                = 0x3C,
    ANIM_EMOTE_EAT                 = 0x3D,
    ANIM_EMOTE_WORK                = 0x3E,
    ANIM_EMOTE_USE_STANDING        = 0x3F,
    ANIM_EMOTE_EXCLAMATION         = 0x40,
    ANIM_EMOTE_QUESTION            = 0x41,
    ANIM_EMOTE_BOW                 = 0x42,
    ANIM_EMOTE_WAVE                = 0x43,
    ANIM_EMOTE_CHEER               = 0x44,
    ANIM_EMOTE_DANCE               = 0x45,
    ANIM_EMOTE_LAUGH               = 0x46,
    ANIM_EMOTE_SLEEP               = 0x47,
    ANIM_EMOTE_SIT_GROUND          = 0x48,
    ANIM_EMOTE_RUDE                = 0x49,
    ANIM_EMOTE_ROAR                = 0x4A,
    ANIM_EMOTE_KNEEL               = 0x4B,
    ANIM_EMOTE_KISS                = 0x4C,
    ANIM_EMOTE_CRY                 = 0x4D,
    ANIM_EMOTE_CHICKEN             = 0x4E,
    ANIM_EMOTE_BEG                 = 0x4F,
    ANIM_EMOTE_APPLAUD             = 0x50,
    ANIM_EMOTE_SHOUT               = 0x51,
    ANIM_EMOTE_FLEX                = 0x52,
    ANIM_EMOTE_SHY                 = 0x53,
    ANIM_EMOTE_POINT               = 0x54,
    ANIM_ATTACK1HPIERCE            = 0x55,
    ANIM_ATTACK2HLOOSEPIERCE       = 0x56,
    ANIM_ATTACKOFF                 = 0x57,
    ANIM_ATTACKOFFPIERCE           = 0x58,
    ANIM_SHEATHE                   = 0x59,
    ANIM_HIPSHEATHE                = 0x5A,
    ANIM_MOUNT                     = 0x5B,
    ANIM_RUN_LEANRIGHT             = 0x5C,
    ANIM_RUN_LEANLEFT              = 0x5D,
    ANIM_MOUNT_SPECIAL             = 0x5E,
    ANIM_KICK                      = 0x5F,
    ANIM_SITDOWN                   = 0x60,
    ANIM_SITTING                   = 0x61,
    ANIM_SITUP                     = 0x62,
    ANIM_SLEEPDOWN                 = 0x63,
    ANIM_SLEEPING                  = 0x64,
    ANIM_SLEEPUP                   = 0x65,
    ANIM_SITCHAIRLOW               = 0x66,
    ANIM_SITCHAIRMEDIUM            = 0x67,
    ANIM_SITCHAIRHIGH              = 0x68,
    ANIM_LOADBOW                   = 0x69,
    ANIM_LOADRIFLE                 = 0x6A,
    ANIM_ATTACKTHROWN              = 0x6B,
    ANIM_READYTHROWN               = 0x6C,
    ANIM_HOLDBOW                   = 0x6D,
    ANIM_HOLDRIFLE                 = 0x6E,
    ANIM_HOLDTHROWN                = 0x6F,
    ANIM_LOADTHROWN                = 0x70,
    ANIM_EMOTE_SALUTE              = 0x71,
    ANIM_KNEELDOWN                 = 0x72,
    ANIM_KNEELING                  = 0x73,
    ANIM_KNEELUP                   = 0x74,
    ANIM_ATTACKUNARMEDOFF          = 0x75,
    ANIM_SPECIALUNARMED            = 0x76,
    ANIM_STEALTHWALK               = 0x77,
    ANIM_STEALTHSTAND              = 0x78,
    ANIM_KNOCKDOWN                 = 0x79,
    ANIM_EATING                    = 0x7A,
    ANIM_USESTANDINGLOOP           = 0x7B,
    ANIM_CHANNELCASTDIRECTED       = 0x7C,
    ANIM_CHANNELCASTOMNI           = 0x7D,
    ANIM_WHIRLWIND                 = 0x7E,
    ANIM_BIRTH                     = 0x7F,
    ANIM_USESTANDINGSTART          = 0x80,
    ANIM_USESTANDINGEND            = 0x81,
    ANIM_HOWL                      = 0x82,
    ANIM_DROWN                     = 0x83,
    ANIM_DROWNED                   = 0x84,
    ANIM_FISHINGCAST               = 0x85,
    ANIM_FISHINGLOOP               = 0x86,
    ANIM_FLY                       = 0x87,
    ANIM_EMOTE_WORK_NO_SHEATHE     = 0x88,
    ANIM_EMOTE_STUN_NO_SHEATHE     = 0x89,
    ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 0x8A,
    ANIM_SPELL_SLEEP_DOWN          = 0x8B,
    ANIM_SPELL_KNEEL_START         = 0x8C,
    ANIM_SPELL_KNEEL_LOOP          = 0x8D,
    ANIM_SPELL_KNEEL_END           = 0x8E,
    ANIM_SPRINT                    = 0x8F,
    ANIM_IN_FIGHT                  = 0x90,

    ANIM_GAMEOBJ_SPAWN             = 145,
    ANIM_GAMEOBJ_CLOSE             = 146,
    ANIM_GAMEOBJ_CLOSED            = 147,
    ANIM_GAMEOBJ_OPEN              = 148,
    ANIM_GAMEOBJ_OPENED            = 149,
    ANIM_GAMEOBJ_DESTROY           = 150,
    ANIM_GAMEOBJ_DESTROYED         = 151,
    ANIM_GAMEOBJ_REBUILD           = 152,
    ANIM_GAMEOBJ_CUSTOM0           = 153,
    ANIM_GAMEOBJ_CUSTOM1           = 154,
    ANIM_GAMEOBJ_CUSTOM2           = 155,
    ANIM_GAMEOBJ_CUSTOM3           = 156,
    ANIM_GAMEOBJ_DESPAWN           = 157,
    ANIM_HOLD                      = 158,
    ANIM_DECAY                     = 159,
    ANIM_BOWPULL                   = 160,
    ANIM_BOWRELEASE                = 161,
    ANIM_SHIPSTART                 = 162,
    ANIM_SHIPMOVEING               = 163,
    ANIM_SHIPSTOP                  = 164,
    ANIM_GROUPARROW                = 165,
    ANIM_ARROW                     = 166,
    ANIM_CORPSEARROW               = 167,
    ANIM_GUIDEARROW                = 168,
    ANIM_SWAY                      = 169,
    ANIM_DRUIDCATPOUNCE            = 170,
    ANIM_DRUIDCATRIP               = 171,
    ANIM_DRUIDCATRAKE              = 172,
    ANIM_DRUIDCATRAVAGE            = 173,
    ANIM_DRUIDCATCLAW              = 174,
    ANIM_DRUIDCATCOWER             = 175,
    ANIM_DRUIDBEARSWIPE            = 176,
    ANIM_DRUIDBEARBITE             = 177,
    ANIM_DRUIDBEARMAUL             = 178,
    ANIM_DRUIDBEARBASH             = 179,
    ANIM_DRAGONTAIL                = 180,
    ANIM_DRAGONSTOMP               = 181,
    ANIM_DRAGONSPIT                = 182,
    ANIM_DRAGONSPITHOVER           = 183,
    ANIM_DRAGONSPITFLY             = 184,
    ANIM_EMOTEYES                  = 185,
    ANIM_EMOTENO                   = 186,
    ANIM_JUMPLANDRUN               = 187,
    ANIM_LOOTHOLD                  = 188,
    ANIM_LOOTUP                    = 189,
    ANIM_STANDHIGH                 = 190,
    ANIM_IMPACT                    = 191,
    ANIM_LIFTOFF                   = 192,
    ANIM_HOVER                     = 193,
    ANIM_SUCCUBUSENTICE            = 194,
    ANIM_EMOTETRAIN                = 195,
    ANIM_EMOTEDEAD                 = 196,
    ANIM_EMOTEDANCEONCE            = 197,
    ANIM_DEFLECT                   = 198,
    ANIM_EMOTEEATNOSHEATHE         = 199,
    ANIM_LAND                      = 200,
    ANIM_SUBMERGE                  = 201,
    ANIM_SUBMERGED                 = 202,
    ANIM_CANNIBALIZE               = 203,
    ANIM_ARROWBIRTH                = 204,
    ANIM_GROURARROWBIRTH           = 205,
    ANIM_CORPSEARROWBIRTH          = 206,
    ANIM_GUIDEARROWBIRTH           = 207,
    ANIM_EMOTETALKNOSHEATHE        = 208,
    ANIM_EMOTEPOINTNOSHEATHE       = 209,
    ANIM_EMOTESALUTENOSHEATHE      = 210,
    ANIM_EMOTEDANCESPECIAL         = 211,
    ANIM_MUTILATE                  = 212,
    ANIM_CUSTOMSPELL01             = 213,
    ANIM_CUSTOMSPELL02             = 214,
    ANIM_CUSTOMSPELL03             = 215,
    ANIM_CUSTOMSPELL04             = 216,
    ANIM_CUSTOMSPELL05             = 217,
    ANIM_CUSTOMSPELL06             = 218,
    ANIM_CUSTOMSPELL07             = 219,
    ANIM_CUSTOMSPELL08             = 220,
    ANIM_CUSTOMSPELL09             = 221,
    ANIM_CUSTOMSPELL10             = 222,
    ANIM_StealthRun                = 223
};

enum LockKeyType
{
    LOCK_KEY_NONE  = 0,
    LOCK_KEY_ITEM  = 1,
    LOCK_KEY_SKILL = 2
};

enum LockType
{
    LOCKTYPE_NONE                  = 0,
    LOCKTYPE_PICKLOCK              = 1,
    LOCKTYPE_HERBALISM             = 2,
    LOCKTYPE_MINING                = 3,
    LOCKTYPE_DISARM_TRAP           = 4,
    LOCKTYPE_OPEN                  = 5,
    LOCKTYPE_TREASURE              = 6,
    LOCKTYPE_CALCIFIED_ELVEN_GEMS  = 7,
    LOCKTYPE_CLOSE                 = 8,
    LOCKTYPE_ARM_TRAP              = 9,
    LOCKTYPE_QUICK_OPEN            = 10,
    LOCKTYPE_QUICK_CLOSE           = 11,
    LOCKTYPE_OPEN_TINKERING        = 12,
    LOCKTYPE_OPEN_KNEELING         = 13,
    LOCKTYPE_OPEN_ATTACKING        = 14,
    LOCKTYPE_GAHZRIDIAN            = 15,
    LOCKTYPE_BLASTING              = 16,
    LOCKTYPE_SLOW_OPEN             = 17,
    LOCKTYPE_SLOW_CLOSE            = 18,
    LOCKTYPE_FISHING               = 19
};

enum TrainerType                                            // this is important type for npcs!
{
    TRAINER_TYPE_CLASS             = 0,
    TRAINER_TYPE_MOUNTS            = 1,                     // on blizz it's 2
    TRAINER_TYPE_TRADESKILLS       = 2,
    TRAINER_TYPE_PETS              = 3
};

#define MAX_TRAINER_TYPE 4

// CreatureType.dbc
enum CreatureType
{
    CREATURE_TYPE_BEAST            = 1,
    CREATURE_TYPE_DRAGONKIN        = 2,
    CREATURE_TYPE_DEMON            = 3,
    CREATURE_TYPE_ELEMENTAL        = 4,
    CREATURE_TYPE_GIANT            = 5,
    CREATURE_TYPE_UNDEAD           = 6,
    CREATURE_TYPE_HUMANOID         = 7,
    CREATURE_TYPE_CRITTER          = 8,
    CREATURE_TYPE_MECHANICAL       = 9,
    CREATURE_TYPE_NOT_SPECIFIED    = 10,
    CREATURE_TYPE_TOTEM            = 11,
};

uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL - 1)) | (1 << (CREATURE_TYPE_ELEMENTAL - 1));

// CreatureFamily.dbc
enum CreatureFamily
{
    CREATURE_FAMILY_WOLF           = 1,
    CREATURE_FAMILY_CAT            = 2,
    CREATURE_FAMILY_SPIDER         = 3,
    CREATURE_FAMILY_BEAR           = 4,
    CREATURE_FAMILY_BOAR           = 5,
    CREATURE_FAMILY_CROCOLISK      = 6,
    CREATURE_FAMILY_CARRION_BIRD   = 7,
    CREATURE_FAMILY_CRAB           = 8,
    CREATURE_FAMILY_GORILLA        = 9,
    CREATURE_FAMILY_HORSE_CUSTOM   = 10,                    // not exist in DBC but used for horse like beasts in DB
    CREATURE_FAMILY_RAPTOR         = 11,
    CREATURE_FAMILY_TALLSTRIDER    = 12,
    CREATURE_FAMILY_FELHUNTER      = 15,
    CREATURE_FAMILY_VOIDWALKER     = 16,
    CREATURE_FAMILY_SUCCUBUS       = 17,
    CREATURE_FAMILY_DOOMGUARD      = 19,
    CREATURE_FAMILY_SCORPID        = 20,
    CREATURE_FAMILY_TURTLE         = 21,
    CREATURE_FAMILY_IMP            = 23,
    CREATURE_FAMILY_BAT            = 24,
    CREATURE_FAMILY_HYENA          = 25,
    CREATURE_FAMILY_OWL            = 26,
    CREATURE_FAMILY_WIND_SERPENT   = 27,
    CREATURE_FAMILY_REMOTE_CONTROL = 28,
};

enum CreatureTypeFlags
{
    CREATURE_TYPEFLAGS_TAMEABLE         = 0x00000001,       // Tameable by any hunter
    CREATURE_TYPEFLAGS_GHOST_VISIBLE    = 0x00000002,       // Creatures which can _also_ be seen when player is a ghost, used in CanInteract function by client, can't be attacked
    CREATURE_TYPEFLAGS_UNK3             = 0x00000004,       // "BOSS" flag for tooltips
    CREATURE_TYPEFLAGS_UNK4             = 0x00000008,
    CREATURE_TYPEFLAGS_UNK5             = 0x00000010,       // controls something in client tooltip related to creature faction
    CREATURE_TYPEFLAGS_UNK6             = 0x00000020,       // may be sound related
    CREATURE_TYPEFLAGS_UNK7             = 0x00000040,       // may be related to attackable / not attackable creatures with spells, used together with lua_IsHelpfulSpell/lua_IsHarmfulSpell
    CREATURE_TYPEFLAGS_INTERACT_DEAD    = 0x00000080,       // Creature can be interacted with even if it's dead
    CREATURE_TYPEFLAGS_HERBLOOT         = 0x00000100,       // Can be looted by herbalist
    CREATURE_TYPEFLAGS_MININGLOOT       = 0x00000200,       // Can be looted by miner
    CREATURE_TYPEFLAGS_UNK11            = 0x00000400,       // no idea, but it used by client
    CREATURE_TYPEFLAGS_MOUNTED_COMBAT   = 0x00000800,       // possibility to attack and cast spells while mounted
    CREATURE_TYPEFLAGS_CAN_ASSIST       = 0x00001000,       // Can aid any player (and group) in combat. Typically seen for escorting NPC's
    CREATURE_TYPEFLAGS_UNK14            = 0x00002000,       // checked from calls in Lua_PetHasActionBar
    CREATURE_TYPEFLAGS_UNK15            = 0x00004000,       // Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set
    CREATURE_TYPEFLAGS_ENGINEERLOOT     = 0x00008000,       // Can be looted by engineer
};

enum CreatureEliteType
{
    CREATURE_ELITE_NORMAL          = 0,
    CREATURE_ELITE_ELITE           = 1,
    CREATURE_ELITE_RAREELITE       = 2,
    CREATURE_ELITE_WORLDBOSS       = 3,
    CREATURE_ELITE_RARE            = 4,
    CREATURE_UNKNOWN               = 5                      // found in 2.2.3 for 2 mobs
};

enum HolidayIds
{
    HOLIDAY_NONE                     = 0,

    HOLIDAY_FIREWORKS_SPECTACULAR    = 62,
    HOLIDAY_FEAST_OF_WINTER_VEIL     = 141,
    HOLIDAY_NOBLEGARDEN              = 181,
    HOLIDAY_CHILDRENS_WEEK           = 201,
    HOLIDAY_CALL_TO_ARMS_AV          = 283,
    HOLIDAY_CALL_TO_ARMS_WS          = 284,
    HOLIDAY_CALL_TO_ARMS_AB          = 285,
    HOLIDAY_FISHING_EXTRAVAGANZA     = 301,
    HOLIDAY_HARVEST_FESTIVAL         = 321,
    HOLIDAY_HALLOWS_END              = 324,
    HOLIDAY_LUNAR_FESTIVAL           = 327,
    HOLIDAY_LOVE_IS_IN_THE_AIR       = 335,
    HOLIDAY_FIRE_FESTIVAL            = 341,
    HOLIDAY_BREWFEST                 = 372,
    HOLIDAY_DARKMOON_FAIRE_ELWYNN    = 374,
    HOLIDAY_DARKMOON_FAIRE_THUNDER   = 375,
    HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
};

// values based at QuestSort.dbc
enum QuestSort
{
    QUEST_SORT_EPIC                = 1,
    QUEST_SORT_WAILING_CAVERNS_OLD = 21,
    QUEST_SORT_SEASONAL            = 22,
    QUEST_SORT_UNDERCITY_OLD       = 23,
    QUEST_SORT_HERBALISM           = 24,
    QUEST_SORT_SCARLET_MONASTERY_OLD = 25,
    QUEST_SORT_ULDAMN_OLD          = 41,
    QUEST_SORT_WARLOCK             = 61,
    QUEST_SORT_WARRIOR             = 81,
    QUEST_SORT_SHAMAN              = 82,
    QUEST_SORT_FISHING             = 101,
    QUEST_SORT_BLACKSMITHING       = 121,
    QUEST_SORT_PALADIN             = 141,
    QUEST_SORT_MAGE                = 161,
    QUEST_SORT_ROGUE               = 162,
    QUEST_SORT_ALCHEMY             = 181,
    QUEST_SORT_LEATHERWORKING      = 182,
    QUEST_SORT_ENGINEERING         = 201,
    QUEST_SORT_TREASURE_MAP        = 221,
    QUEST_SORT_SUNKEN_TEMPLE_OLD   = 241,
    QUEST_SORT_HUNTER              = 261,
    QUEST_SORT_PRIEST              = 262,
    QUEST_SORT_DRUID               = 263,
    QUEST_SORT_TAILORING           = 264,
    QUEST_SORT_SPECIAL             = 284,
    QUEST_SORT_COOKING             = 304,
    QUEST_SORT_FIRST_AID           = 324,
    QUEST_SORT_LEGENDARY           = 344,
    QUEST_SORT_DARKMOON_FAIRE      = 364,
    QUEST_SORT_AHN_QIRAJ_WAR       = 365,
    QUEST_SORT_LUNAR_FESTIVAL      = 366,
    QUEST_SORT_REPUTATION          = 367,
    QUEST_SORT_INVASION            = 368,
    QUEST_SORT_MIDSUMMER           = 369,
    QUEST_SORT_BREWFEST            = 370
};

inline uint8 ClassByQuestSort(int32 QuestSort)
{
    switch (QuestSort)
    {
        case QUEST_SORT_WARLOCK:        return CLASS_WARLOCK;
        case QUEST_SORT_WARRIOR:        return CLASS_WARRIOR;
        case QUEST_SORT_SHAMAN:         return CLASS_SHAMAN;
        case QUEST_SORT_PALADIN:        return CLASS_PALADIN;
        case QUEST_SORT_MAGE:           return CLASS_MAGE;
        case QUEST_SORT_ROGUE:          return CLASS_ROGUE;
        case QUEST_SORT_HUNTER:         return CLASS_HUNTER;
        case QUEST_SORT_PRIEST:         return CLASS_PRIEST;
        case QUEST_SORT_DRUID:          return CLASS_DRUID;
    }
    return 0;
}

// Data from SpellLine.dbc (1.12.1 checked)
enum SkillType
{
    SKILL_NONE                     = 0,

    SKILL_FROST                    = 6,
    SKILL_FIRE                     = 8,
    SKILL_ARMS                     = 26,
    SKILL_COMBAT                   = 38,
    SKILL_SUBTLETY                 = 39,
    SKILL_POISONS                  = 40,
    SKILL_SWORDS                   = 43,
    SKILL_AXES                     = 44,
    SKILL_BOWS                     = 45,
    SKILL_GUNS                     = 46,
    SKILL_BEAST_MASTERY            = 50,
    SKILL_SURVIVAL                 = 51,
    SKILL_MACES                    = 54,
    SKILL_2H_SWORDS                = 55,
    SKILL_HOLY                     = 56,
    SKILL_SHADOW                   = 78,
    SKILL_DEFENSE                  = 95,
    SKILL_LANG_COMMON              = 98,
    SKILL_RACIAL_DWARVEN           = 101,
    SKILL_LANG_ORCISH              = 109,
    SKILL_LANG_DWARVEN             = 111,
    SKILL_LANG_DARNASSIAN          = 113,
    SKILL_LANG_TAURAHE             = 115,
    SKILL_DUAL_WIELD               = 118,
    SKILL_RACIAL_TAUREN            = 124,
    SKILL_ORC_RACIAL               = 125,
    SKILL_RACIAL_NIGHT_ELF         = 126,
    SKILL_FIRST_AID                = 129,
    SKILL_FERAL_COMBAT             = 134,
    SKILL_STAVES                   = 136,
    SKILL_LANG_THALASSIAN          = 137,
    SKILL_LANG_DRACONIC            = 138,
    SKILL_LANG_DEMON_TONGUE        = 139,
    SKILL_LANG_TITAN               = 140,
    SKILL_LANG_OLD_TONGUE          = 141,
    SKILL_SURVIVAL2                = 142,
    SKILL_RIDING_HORSE             = 148,
    SKILL_RIDING_WOLF              = 149,
    SKILL_RIDING_TIGER             = 150,
    SKILL_RIDING_RAM               = 152,
    SKILL_SWIMING                  = 155,
    SKILL_2H_MACES                 = 160,
    SKILL_UNARMED                  = 162,
    SKILL_MARKSMANSHIP             = 163,
    SKILL_BLACKSMITHING            = 164,
    SKILL_LEATHERWORKING           = 165,
    SKILL_ALCHEMY                  = 171,
    SKILL_2H_AXES                  = 172,
    SKILL_DAGGERS                  = 173,
    SKILL_THROWN                   = 176,
    SKILL_HERBALISM                = 182,
    SKILL_GENERIC_DND              = 183,
    SKILL_RETRIBUTION              = 184,
    SKILL_COOKING                  = 185,
    SKILL_MINING                   = 186,
    SKILL_PET_IMP                  = 188,
    SKILL_PET_FELHUNTER            = 189,
    SKILL_TAILORING                = 197,
    SKILL_ENGINEERING              = 202,
    SKILL_PET_SPIDER               = 203,
    SKILL_PET_VOIDWALKER           = 204,
    SKILL_PET_SUCCUBUS             = 205,
    SKILL_PET_INFERNAL             = 206,
    SKILL_PET_DOOMGUARD            = 207,
    SKILL_PET_WOLF                 = 208,
    SKILL_PET_CAT                  = 209,
    SKILL_PET_BEAR                 = 210,
    SKILL_PET_BOAR                 = 211,
    SKILL_PET_CROCILISK            = 212,
    SKILL_PET_CARRION_BIRD         = 213,
    SKILL_PET_CRAB                 = 214,
    SKILL_PET_GORILLA              = 215,
    SKILL_PET_RAPTOR               = 217,
    SKILL_PET_TALLSTRIDER          = 218,
    SKILL_RACIAL_UNDED             = 220,
    SKILL_CROSSBOWS                = 226,
    SKILL_WANDS                    = 228,
    SKILL_POLEARMS                 = 229,
    SKILL_PET_SCORPID              = 236,
    SKILL_ARCANE                   = 237,
    SKILL_PET_TURTLE               = 251,
    SKILL_ASSASSINATION            = 253,
    SKILL_FURY                     = 256,
    SKILL_PROTECTION               = 257,
    SKILL_BEAST_TRAINING           = 261,
    SKILL_PROTECTION2              = 267,
    SKILL_PET_TALENTS              = 270,
    SKILL_PLATE_MAIL               = 293,
    SKILL_LANG_GNOMISH             = 313,
    SKILL_LANG_TROLL               = 315,
    SKILL_ENCHANTING               = 333,
    SKILL_DEMONOLOGY               = 354,
    SKILL_AFFLICTION               = 355,
    SKILL_FISHING                  = 356,
    SKILL_ENHANCEMENT              = 373,
    SKILL_RESTORATION              = 374,
    SKILL_ELEMENTAL_COMBAT         = 375,
    SKILL_SKINNING                 = 393,
    SKILL_MAIL                     = 413,
    SKILL_LEATHER                  = 414,
    SKILL_CLOTH                    = 415,
    SKILL_SHIELD                   = 433,
    SKILL_FIST_WEAPONS             = 473,
    SKILL_RIDING_RAPTOR            = 533,
    SKILL_RIDING_MECHANOSTRIDER    = 553,
    SKILL_RIDING_UNDEAD_HORSE      = 554,
    SKILL_RESTORATION2             = 573,
    SKILL_BALANCE                  = 574,
    SKILL_DESTRUCTION              = 593,
    SKILL_HOLY2                    = 594,
    SKILL_DISCIPLINE               = 613,
    SKILL_LOCKPICKING              = 633,
    SKILL_PET_BAT                  = 653,
    SKILL_PET_HYENA                = 654,
    SKILL_PET_OWL                  = 655,
    SKILL_PET_WIND_SERPENT         = 656,
    SKILL_LANG_GUTTERSPEAK         = 673,
    SKILL_RIDING_KODO              = 713,
    SKILL_RACIAL_TROLL             = 733,
    SKILL_RACIAL_GNOME             = 753,
    SKILL_RACIAL_HUMAN             = 754,
    SKILL_PET_EVENT_RC             = 758,
    SKILL_RIDING                   = 762,
};

#define MAX_SKILL_TYPE               763

inline SkillType SkillByLockType(LockType locktype)
{
    switch (locktype)
    {
        case LOCKTYPE_PICKLOCK:    return SKILL_LOCKPICKING;
        case LOCKTYPE_HERBALISM:   return SKILL_HERBALISM;
        case LOCKTYPE_MINING:      return SKILL_MINING;
        case LOCKTYPE_FISHING:     return SKILL_FISHING;
        default: break;
    }
    return SKILL_NONE;
}

inline uint32 SkillByQuestSort(int32 QuestSort)
{
    switch (QuestSort)
    {
        case QUEST_SORT_HERBALISM:      return SKILL_HERBALISM;
        case QUEST_SORT_FISHING:        return SKILL_FISHING;
        case QUEST_SORT_BLACKSMITHING:  return SKILL_BLACKSMITHING;
        case QUEST_SORT_ALCHEMY:        return SKILL_ALCHEMY;
        case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
        case QUEST_SORT_ENGINEERING:    return SKILL_ENGINEERING;
        case QUEST_SORT_TAILORING:      return SKILL_TAILORING;
        case QUEST_SORT_COOKING:        return SKILL_COOKING;
        case QUEST_SORT_FIRST_AID:      return SKILL_FIRST_AID;
    }
    return 0;
}

enum SkillCategory
{
    SKILL_CATEGORY_ATTRIBUTES    = 5,
    SKILL_CATEGORY_WEAPON        = 6,
    SKILL_CATEGORY_CLASS         = 7,
    SKILL_CATEGORY_ARMOR         = 8,
    SKILL_CATEGORY_SECONDARY     = 9,                       // secondary professions
    SKILL_CATEGORY_LANGUAGES     = 10,
    SKILL_CATEGORY_PROFESSION    = 11,                      // primary professions
    SKILL_CATEGORY_GENERIC       = 12
};
/*[-ZERO]
enum TotemCategory
{
    TC_SKINNING_SKIFE              = 1,
    TC_EARTH_TOTEM                 = 2,
    TC_AIR_TOTEM                   = 3,
    TC_FIRE_TOTEM                  = 4,
    TC_WATER_TOTEM                 = 5,
    TC_COPPER_ROD                  = 6,
    TC_SILVER_ROD                  = 7,
    TC_GOLDEN_ROD                  = 8,
    TC_TRUESILVER_ROD              = 9,
    TC_ARCANITE_ROD                = 10,
    TC_MINING_PICK                 = 11,
    TC_PHILOSOPHERS_STONE          = 12,
    TC_BLACKSMITH_HAMMER           = 13,
    TC_ARCLIGHT_SPANNER            = 14,
    TC_GYROMATIC_MA                = 15,
    TC_MASTER_TOTEM                = 21,
    TC_FEL_IRON_ROD                = 41,
    TC_ADAMANTITE_ROD              = 62,
    TC_ETERNIUM_ROD                = 63
};
*/

enum UnitDynFlags
{
    UNIT_DYNFLAG_NONE                       = 0x0000,
    UNIT_DYNFLAG_LOOTABLE                   = 0x0001,
    UNIT_DYNFLAG_TRACK_UNIT                 = 0x0002,
    UNIT_DYNFLAG_TAPPED                     = 0x0004,       // Lua_UnitIsTapped
    UNIT_DYNFLAG_ROOTED                     = 0x0008,
    UNIT_DYNFLAG_SPECIALINFO                = 0x0010,
    UNIT_DYNFLAG_DEAD                       = 0x0020,
};

enum CorpseDynFlags
{
    CORPSE_DYNFLAG_LOOTABLE        = 0x0001
};

// Passive Spell codes explicit used in code
#define SPELL_ID_PASSIVE_BATTLE_STANCE          2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS  15007
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s    6119
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s    6123

enum WeatherType
{
    WEATHER_TYPE_FINE       = 0,
    WEATHER_TYPE_RAIN       = 1,
    WEATHER_TYPE_SNOW       = 2,
    WEATHER_TYPE_STORM      = 3
};

#define MAX_WEATHER_TYPE 4

enum ChatMsg
{
    CHAT_MSG_ADDON                  = 0xFFFFFFFF,
    CHAT_MSG_SAY                    = 0x00,
    CHAT_MSG_PARTY                  = 0x01,
    CHAT_MSG_RAID                   = 0x02,
    CHAT_MSG_GUILD                  = 0x03,
    CHAT_MSG_OFFICER                = 0x04,
    CHAT_MSG_YELL                   = 0x05,
    CHAT_MSG_WHISPER                = 0x06,
    CHAT_MSG_WHISPER_INFORM         = 0x07,
    CHAT_MSG_EMOTE                  = 0x08,
    CHAT_MSG_TEXT_EMOTE             = 0x09,
    CHAT_MSG_SYSTEM                 = 0x0A,
    CHAT_MSG_MONSTER_SAY            = 0x0B,
    CHAT_MSG_MONSTER_YELL           = 0x0C,
    CHAT_MSG_MONSTER_EMOTE          = 0x0D,
    CHAT_MSG_CHANNEL                = 0x0E,
    CHAT_MSG_CHANNEL_JOIN           = 0x0F,
    CHAT_MSG_CHANNEL_LEAVE          = 0x10,
    CHAT_MSG_CHANNEL_LIST           = 0x11,
    CHAT_MSG_CHANNEL_NOTICE         = 0x12,
    CHAT_MSG_CHANNEL_NOTICE_USER    = 0x13,
    CHAT_MSG_AFK                    = 0x14,
    CHAT_MSG_DND                    = 0x15,
    CHAT_MSG_IGNORED                = 0x16,
    CHAT_MSG_SKILL                  = 0x17,
    CHAT_MSG_LOOT                   = 0x18,
    CHAT_MSG_MONSTER_WHISPER        = 0x1A,
    CHAT_MSG_BG_SYSTEM_NEUTRAL      = 0x52,
    CHAT_MSG_BG_SYSTEM_ALLIANCE     = 0x53,
    CHAT_MSG_BG_SYSTEM_HORDE        = 0x54,
    CHAT_MSG_RAID_LEADER            = 0x57,
    CHAT_MSG_RAID_WARNING           = 0x58,
    CHAT_MSG_RAID_BOSS_WHISPER      = 0x59,
    CHAT_MSG_RAID_BOSS_EMOTE        = 0x5A,
    CHAT_MSG_BATTLEGROUND           = 0x5C,
    CHAT_MSG_BATTLEGROUND_LEADER    = 0x5D,

    // [-ZERO] Need find correct values
    // CHAT_MSG_REPLY                  = 0x09,
    CHAT_MSG_MONSTER_PARTY          = 0x30, // 0x0D, just selected some free random value for avoid duplicates with really existed values
    // CHAT_MSG_MONEY                  = 0x1C,
    // CHAT_MSG_OPENING                = 0x1D,
    // CHAT_MSG_TRADESKILLS            = 0x1E,
    // CHAT_MSG_PET_INFO               = 0x1F,
    // CHAT_MSG_COMBAT_MISC_INFO       = 0x20,
    // CHAT_MSG_COMBAT_XP_GAIN         = 0x21,
    // CHAT_MSG_COMBAT_HONOR_GAIN      = 0x22,
    // CHAT_MSG_COMBAT_FACTION_CHANGE  = 0x23,
    // CHAT_MSG_FILTERED               = 0x2B,
    // CHAT_MSG_RESTRICTED             = 0x2E,
};

#define MAX_CHAT_MSG_TYPE 0x5E

enum ChatLinkColors
{
    CHAT_LINK_COLOR_TALENT      = 0xff4e96f7,   // blue
    CHAT_LINK_COLOR_SPELL       = 0xff71d5ff,   // bright blue
    CHAT_LINK_COLOR_ENCHANT     = 0xffffd000,   // orange
};

// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
    PET_DIET_MEAT     = 1,
    PET_DIET_FISH     = 2,
    PET_DIET_CHEESE   = 3,
    PET_DIET_BREAD    = 4,
    PET_DIET_FUNGAS   = 5,
    PET_DIET_FRUIT    = 6,
    PET_DIET_RAW_MEAT = 7,
    PET_DIET_RAW_FISH = 8
};

#define MAX_PET_DIET 9

#define CHAIN_SPELL_JUMP_RADIUS 10

// Max values for Guild
#define GUILD_EVENTLOG_MAX_RECORDS  100
#define GUILD_RANKS_MIN_COUNT       5
#define GUILD_RANKS_MAX_COUNT       10

enum AiReaction
{
    AI_REACTION_ALERT    = 0,                               // pre-aggro (used in client packet handler)
    AI_REACTION_FRIENDLY = 1,                               // (NOT used in client packet handler)
    AI_REACTION_HOSTILE  = 2,                               // sent on every attack, triggers aggro sound (used in client packet handler)
    AI_REACTION_AFRAID   = 3,                               // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
    AI_REACTION_DESTROY  = 4,                               // used on object destroy (NOT used in client packet handler)
};

// Diminishing Returns Types
enum DiminishingReturnsType
{
    DRTYPE_NONE         = 0,                                // this spell is not diminished, but may have limited it's duration to 10s
    DRTYPE_PLAYER       = 1,                                // this spell is diminished only when applied on players
    DRTYPE_ALL          = 2                                 // this spell is diminished in every case
};

// Diminishing Return Groups
enum DiminishingGroup
{
    // Common Groups
    DIMINISHING_NONE,
    DIMINISHING_CONTROL_STUN,                               // Player Controlled stuns
    DIMINISHING_TRIGGER_STUN,                               // By aura proced stuns, usualy chance on hit talents
    DIMINISHING_SLEEP,
    DIMINISHING_CONTROL_ROOT,                               // Immobilizing effects from casted spells
    DIMINISHING_TRIGGER_ROOT,                               // Immobilizing effects from triggered spells like Frostbite
    DIMINISHING_FEAR,                                       // Non-warlock fears
    DIMINISHING_CHARM,
    // Mage Specific
    DIMINISHING_POLYMORPH,
    // Rogue Specific
    DIMINISHING_KIDNEYSHOT,                                 // Kidney Shot is not diminished with Cheap Shot
    DIMINISHING_BLIND,
    // Warlock Specific
    DIMINISHING_DEATHCOIL,                                  // Death Coil Diminish only with another Death Coil
    DIMINISHING_WARLOCK_FEAR,                               // Also with Sedduction
    // Shared Class Specific
    DIMINISHING_DISARM,                                     // From 2.3.0
    DIMINISHING_SILENCE,                                    // From 2.3.0
    DIMINISHING_FREEZE,                                     // Hunter's Freezing Trap
    DIMINISHING_KNOCKOUT,                                   // Also with Sap, all Knockout mechanics are here
    DIMINISHING_BANISH,
    // Other
    // Don't Diminish, but limit duration to 10s
    DIMINISHING_LIMITONLY
};

enum SummonType
{
    SUMMON_TYPE_CRITTER     = 41,
    SUMMON_TYPE_GUARDIAN    = 61,
    SUMMON_TYPE_TOTEM_SLOT1 = 63,
    SUMMON_TYPE_WILD        = 64,
    SUMMON_TYPE_POSESSED    = 65,
    SUMMON_TYPE_DEMON       = 66,
    SUMMON_TYPE_SUMMON      = 67,
    SUMMON_TYPE_TOTEM_SLOT2 = 81,
    SUMMON_TYPE_TOTEM_SLOT3 = 82,
    SUMMON_TYPE_TOTEM_SLOT4 = 83,
    SUMMON_TYPE_TOTEM       = 121,
    SUMMON_TYPE_UNKNOWN3    = 181,
    SUMMON_TYPE_UNKNOWN4    = 187,
    SUMMON_TYPE_UNKNOWN1    = 247,
    SUMMON_TYPE_CRITTER2    = 407,
    SUMMON_TYPE_CRITTER3    = 307,
    SUMMON_TYPE_UNKNOWN5    = 409,
    SUMMON_TYPE_UNKNOWN2    = 427,
    SUMMON_TYPE_POSESSED2   = 428
};

enum InstanceResetMethod
{
    INSTANCE_RESET_ALL,
    INSTANCE_RESET_GLOBAL,
    INSTANCE_RESET_GROUP_DISBAND,
    INSTANCE_RESET_GROUP_JOIN,
    INSTANCE_RESET_RESPAWN_DELAY                            // called from reset scheduler for request reset at map unload when map loaded at reset attempt for normal dungeon
};

// byte flags  value (UNIT_FIELD_BYTES_1,2) (SpellShapeshiftForm.dbc, checked for 1.12.1)
enum ShapeshiftForm
{
    FORM_NONE               = 0x00,
    FORM_CAT                = 0x01,
    FORM_TREE               = 0x02,
    FORM_TRAVEL             = 0x03,
    FORM_AQUA               = 0x04,
    FORM_BEAR               = 0x05,
    FORM_AMBIENT            = 0x06,
    FORM_GHOUL              = 0x07,
    FORM_DIREBEAR           = 0x08,
    FORM_CREATUREBEAR       = 0x0E,
    FORM_CREATURECAT        = 0x0F,
    FORM_GHOSTWOLF          = 0x10,
    FORM_BATTLESTANCE       = 0x11,
    FORM_DEFENSIVESTANCE    = 0x12,
    FORM_BERSERKERSTANCE    = 0x13,
    FORM_SHADOW             = 0x1C,
    FORM_STEALTH            = 0x1E,
    FORM_MOONKIN            = 0x1F,
    FORM_SPIRITOFREDEMPTION = 0x20
};

enum ShapeshiftFormFlags
{
    SHAPESHIFT_FORM_FLAG_ALLOW_ACTIVITY     = 0x00000001,   // Form allows various player activities, which normally cause "You can't X while shapeshifted." errors (npc/go interaction, item use, etc)
    SHAPESHIFT_FORM_FLAG_UNK2               = 0x00000002,
    SHAPESHIFT_FORM_FLAG_UNK3               = 0x00000004,
    SHAPESHIFT_FORM_FLAG_ALLOW_NPC_INTERACT = 0x00000008,   // Form unconditionally allows talking to NPCs while shapeshifted (even if other activities are disabled)
    SHAPESHIFT_FORM_FLAG_UNK5               = 0x00000010,
    SHAPESHIFT_FORM_FLAG_UNK6               = 0x00000020,
    SHAPESHIFT_FORM_FLAG_UNK7               = 0x00000040,
};

enum CharLoginFailReasons
{
    CHAR_LOGIN_NO_WORLD                                    = 0x01,
    CHAR_LOGIN_DUPLICATE_CHARACTER                         = 0x02,
    CHAR_LOGIN_NO_INSTANCES                                = 0x03,
    CHAR_LOGIN_DISABLED                                    = 0x04,
    CHAR_LOGIN_NO_CHARACTER                                = 0x05,
    CHAR_LOGIN_LOCKED_FOR_TRANSFER                         = 0x06,
    CHAR_LOGIN_LOCKED_BY_BILLING                           = 0x07,
    CHAR_LOGIN_FAILED                                      = 0x08,
};

enum ResponseCodes
{
    RESPONSE_SUCCESS                                       = 0x00,
    RESPONSE_FAILURE                                       = 0x01,
    RESPONSE_CANCELLED                                     = 0x02,
    RESPONSE_DISCONNECTED                                  = 0x03,
    RESPONSE_FAILED_TO_CONNECT                             = 0x04,
    RESPONSE_CONNECTED                                     = 0x05,
    RESPONSE_VERSION_MISMATCH                              = 0x06,

    CSTATUS_CONNECTING                                     = 0x07,
    CSTATUS_NEGOTIATING_SECURITY                           = 0x08,
    CSTATUS_NEGOTIATION_COMPLETE                           = 0x09,
    CSTATUS_NEGOTIATION_FAILED                             = 0x0A,
    CSTATUS_AUTHENTICATING                                 = 0x0B,

    AUTH_OK                                                = 0x0C,
    AUTH_FAILED                                            = 0x0D,
    AUTH_REJECT                                            = 0x0E,
    AUTH_BAD_SERVER_PROOF                                  = 0x0F,
    AUTH_UNAVAILABLE                                       = 0x10,
    AUTH_SYSTEM_ERROR                                      = 0x11,
    AUTH_BILLING_ERROR                                     = 0x12,
    AUTH_BILLING_EXPIRED                                   = 0x13,
    AUTH_VERSION_MISMATCH                                  = 0x14,
    AUTH_UNKNOWN_ACCOUNT                                   = 0x15,
    AUTH_INCORRECT_PASSWORD                                = 0x16,
    AUTH_SESSION_EXPIRED                                   = 0x17,
    AUTH_SERVER_SHUTTING_DOWN                              = 0x18,
    AUTH_ALREADY_LOGGING_IN                                = 0x19,
    AUTH_LOGIN_SERVER_NOT_FOUND                            = 0x1A,
    AUTH_WAIT_QUEUE                                        = 0x1B,
    AUTH_BANNED                                            = 0x1C,
    AUTH_ALREADY_ONLINE                                    = 0x1D,
    AUTH_NO_TIME                                           = 0x1E,
    AUTH_DB_BUSY                                           = 0x1F,
    AUTH_SUSPENDED                                         = 0x20,
    AUTH_PARENTAL_CONTROL                                  = 0x21,
    AUTH_LOCKED_ENFORCED                                   = 0x02, /// Unsure

    REALM_LIST_IN_PROGRESS                                 = 0x22,
    REALM_LIST_SUCCESS                                     = 0x23,
    REALM_LIST_FAILED                                      = 0x24,
    REALM_LIST_INVALID                                     = 0x25,
    REALM_LIST_REALM_NOT_FOUND                             = 0x26,

    ACCOUNT_CREATE_IN_PROGRESS                             = 0x27,
    ACCOUNT_CREATE_SUCCESS                                 = 0x28,
    ACCOUNT_CREATE_FAILED                                  = 0x29,

    CHAR_LIST_RETRIEVING                                   = 0x2A,
    CHAR_LIST_RETRIEVED                                    = 0x2B,
    CHAR_LIST_FAILED                                       = 0x2C,

    CHAR_CREATE_IN_PROGRESS                                = 0x2D,
    CHAR_CREATE_SUCCESS                                    = 0x2E,
    CHAR_CREATE_ERROR                                      = 0x2F,
    CHAR_CREATE_FAILED                                     = 0x30,
    CHAR_CREATE_NAME_IN_USE                                = 0x31,
    CHAR_CREATE_DISABLED                                   = 0x3A,
    CHAR_CREATE_PVP_TEAMS_VIOLATION                        = 0x33,
    CHAR_CREATE_SERVER_LIMIT                               = 0x34,
    CHAR_CREATE_ACCOUNT_LIMIT                              = 0x35,
    CHAR_CREATE_SERVER_QUEUE                               = 0x30,/// UNSURE
    CHAR_CREATE_ONLY_EXISTING                              = 0x30,/// UNSURE

    CHAR_DELETE_IN_PROGRESS                                = 0x38,
    CHAR_DELETE_SUCCESS                                    = 0x39,
    CHAR_DELETE_FAILED                                     = 0x3A,
    CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER                 = 0x3A,/// UNSURE
    CHAR_DELETE_FAILED_GUILD_LEADER                        = 0x3A,/// UNSURE

    /*CHAR_LOGIN_IN_PROGRESS                                 = 0x3B,
    CHAR_LOGIN_SUCCESS                                     = 0x3C,
    CHAR_LOGIN_NO_WORLD                                    = 0x3D,
    CHAR_LOGIN_DUPLICATE_CHARACTER                         = 0x3E,
    CHAR_LOGIN_NO_INSTANCES                                = 0x3F,
    CHAR_LOGIN_FAILED                                      = 0x40,
    CHAR_LOGIN_DISABLED                                    = 0x41,
    CHAR_LOGIN_NO_CHARACTER                                = 0x42,
    CHAR_LOGIN_LOCKED_FOR_TRANSFER                         = 0x40, /// UNSURE
    CHAR_LOGIN_LOCKED_BY_BILLING                           = 0x40, /// UNSURE*/

    CHAR_NAME_SUCCESS                                      = 0x50,
    CHAR_NAME_FAILURE                                      = 0x4F,
    CHAR_NAME_NO_NAME                                      = 0x43,
    CHAR_NAME_TOO_SHORT                                    = 0x44,
    CHAR_NAME_TOO_LONG                                     = 0x45,
    CHAR_NAME_INVALID_CHARACTER                            = 0x46,
    CHAR_NAME_MIXED_LANGUAGES                              = 0x47,
    CHAR_NAME_PROFANE                                      = 0x48,
    CHAR_NAME_RESERVED                                     = 0x49,
    CHAR_NAME_INVALID_APOSTROPHE                           = 0x4A,
    CHAR_NAME_MULTIPLE_APOSTROPHES                         = 0x4B,
    CHAR_NAME_THREE_CONSECUTIVE                            = 0x4C,
    CHAR_NAME_INVALID_SPACE                                = 0x4D,
    CHAR_NAME_CONSECUTIVE_SPACES                           = 0x4E,
    CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS        = 0x4E,/// UNSURE
    CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x4E,/// UNSURE
    CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME            = 0x4E,/// UNSURE
};

/// Ban function modes
enum BanMode
{
    BAN_ACCOUNT,
    BAN_CHARACTER,
    BAN_IP
};

/// Ban function return codes
enum BanReturn
{
    BAN_SUCCESS,
    BAN_SYNTAX_ERROR,
    BAN_NOTFOUND
};

// indexes of BattlemasterList.dbc
enum BattleGroundTypeId
{
    BATTLEGROUND_TYPE_NONE     = 0,
    BATTLEGROUND_AV            = 1,
    BATTLEGROUND_WS            = 2,
    BATTLEGROUND_AB            = 3,
};
#define MAX_BATTLEGROUND_TYPE_ID 4

inline BattleGroundTypeId GetBattleGroundTypeIdByMapId(uint32 mapId)
{
    switch (mapId)
    {
        case 30:    return BATTLEGROUND_AV;
        case 489:   return BATTLEGROUND_WS;
        case 529:   return BATTLEGROUND_AB;
        default:    return BATTLEGROUND_TYPE_NONE;
    }
}

inline uint32 GetBattleGrounMapIdByTypeId(BattleGroundTypeId bgTypeId)
{
    switch (bgTypeId)
    {
        case BATTLEGROUND_AV:   return 30;
        case BATTLEGROUND_WS:   return 489;
        case BATTLEGROUND_AB:   return 529;
        default:                return 0;   // none
    }

    // impossible, just make compiler happy
    return 0;
}

enum MailResponseType
{
    MAIL_SEND               = 0,
    MAIL_MONEY_TAKEN        = 1,
    MAIL_ITEM_TAKEN         = 2,
    MAIL_RETURNED_TO_SENDER = 3,
    MAIL_DELETED            = 4,
    MAIL_MADE_PERMANENT     = 5
};

enum MailResponseResult
{
    MAIL_OK                            = 0,
    MAIL_ERR_EQUIP_ERROR               = 1,
    MAIL_ERR_CANNOT_SEND_TO_SELF       = 2,
    MAIL_ERR_NOT_ENOUGH_MONEY          = 3,
    MAIL_ERR_RECIPIENT_NOT_FOUND       = 4,
    MAIL_ERR_NOT_YOUR_TEAM             = 5,
    MAIL_ERR_INTERNAL_ERROR            = 6,
    MAIL_ERR_DISABLED_FOR_TRIAL_ACC    = 14,
    MAIL_ERR_RECIPIENT_CAP_REACHED     = 15,
    MAIL_ERR_CANT_SEND_WRAPPED_COD     = 16,
    MAIL_ERR_MAIL_AND_CHAT_SUSPENDED   = 17,
    MAIL_ERR_TOO_MANY_ATTACHMENTS      = 18,
    MAIL_ERR_MAIL_ATTACHMENT_INVALID   = 19,
};

// reasons for why pet tame may fail
// in fact, these are also used elsewhere
enum PetTameFailureReason
{
    PETTAME_INVALIDCREATURE         = 1,
    PETTAME_TOOMANY                 = 2,
    PETTAME_CREATUREALREADYOWNED    = 3,
    PETTAME_NOTTAMEABLE             = 4,
    PETTAME_ANOTHERSUMMONACTIVE     = 5,
    PETTAME_UNITSCANTTAME           = 6,
    PETTAME_NOPETAVAILABLE          = 7,                    // not used in taming
    PETTAME_INTERNALERROR           = 8,
    PETTAME_TOOHIGHLEVEL            = 9,
    PETTAME_DEAD                    = 10,                   // not used in taming
    PETTAME_NOTDEAD                 = 11,                   // not used in taming
    PETTAME_UNKNOWNERROR            = 12
};

// Stored in SummonProperties.dbc with slot+1 values
enum TotemSlot
{
    TOTEM_SLOT_FIRE   = 0,
    TOTEM_SLOT_EARTH  = 1,
    TOTEM_SLOT_WATER  = 2,
    TOTEM_SLOT_AIR    = 3,
};

#define TOTEM_SLOT_NONE 255                                 // custom value for no slot case

#define MAX_TOTEM_SLOT  4

enum TradeStatus
{
    TRADE_STATUS_BUSY           = 0,
    TRADE_STATUS_BEGIN_TRADE    = 1,
    TRADE_STATUS_OPEN_WINDOW    = 2,
    TRADE_STATUS_TRADE_CANCELED = 3,
    TRADE_STATUS_TRADE_ACCEPT   = 4,
    TRADE_STATUS_BUSY_2         = 5,
    TRADE_STATUS_NO_TARGET      = 6,
    TRADE_STATUS_BACK_TO_TRADE  = 7,
    TRADE_STATUS_TRADE_COMPLETE = 8,
    TRADE_STATUS_TRADE_REJECTED = 9,
    TRADE_STATUS_TARGET_TO_FAR  = 10,
    TRADE_STATUS_WRONG_FACTION  = 11,
    TRADE_STATUS_CLOSE_WINDOW   = 12,
    // 13?
    TRADE_STATUS_IGNORE_YOU     = 14,
    TRADE_STATUS_YOU_STUNNED    = 15,
    TRADE_STATUS_TARGET_STUNNED = 16,
    TRADE_STATUS_YOU_DEAD       = 17,
    TRADE_STATUS_TARGET_DEAD    = 18,
    TRADE_STATUS_YOU_LOGOUT     = 19,
    TRADE_STATUS_TARGET_LOGOUT  = 20,
    TRADE_STATUS_TRIAL_ACCOUNT  = 21,                       // Trial accounts can not perform that action
    TRADE_STATUS_WRONG_REALM    = 22,                       // You can only trade conjured items... (cross realm BG related).
    TRADE_STATUS_NOT_ON_TAPLIST = 23                        // Related to trading soulbound loot items
};

enum EncounterCreditType
{
    ENCOUNTER_CREDIT_KILL_CREATURE = 0,
    ENCOUNTER_CREDIT_CAST_SPELL = 1
};

enum WorldStateType
{
    WORLD_STATE_REMOVE              = 0,
    WORLD_STATE_ADD                 = 1
};

enum ActivateTaxiReply
{
    ERR_TAXIOK                      = 0,
    ERR_TAXIUNSPECIFIEDSERVERERROR  = 1,
    ERR_TAXINOSUCHPATH              = 2,
    ERR_TAXINOTENOUGHMONEY          = 3,
    ERR_TAXITOOFARAWAY              = 4,
    ERR_TAXINOVENDORNEARBY          = 5,
    ERR_TAXINOTVISITED              = 6,
    ERR_TAXIPLAYERBUSY              = 7,
    ERR_TAXIPLAYERALREADYMOUNTED    = 8,
    ERR_TAXIPLAYERSHAPESHIFTED      = 9,
    ERR_TAXIPLAYERMOVING            = 10,
    ERR_TAXISAMENODE                = 11,
    ERR_TAXINOTSTANDING             = 12
};

enum AreaLockStatus
{
    AREA_LOCKSTATUS_OK                          = 0,
    AREA_LOCKSTATUS_UNKNOWN_ERROR               = 1,
    AREA_LOCKSTATUS_TOO_LOW_LEVEL               = 2,
    AREA_LOCKSTATUS_TOO_HIGH_LEVEL              = 3,
    AREA_LOCKSTATUS_RAID_LOCKED                 = 4,
    AREA_LOCKSTATUS_QUEST_NOT_COMPLETED         = 5,
    AREA_LOCKSTATUS_MISSING_ITEM                = 6,
    AREA_LOCKSTATUS_ZONE_IN_COMBAT              = 7,
    AREA_LOCKSTATUS_INSTANCE_IS_FULL            = 8,
    AREA_LOCKSTATUS_NOT_ALLOWED                 = 9,
    AREA_LOCKSTATUS_HAS_BIND                    = 10,
    AREA_LOCKSTATUS_TOO_MANY_INSTANCE           = 11,
};

enum TrackedAuraType
{
    TRACK_AURA_TYPE_NOT_TRACKED                 = 0,        // relation - caster : target is n:m (usual case)
    TRACK_AURA_TYPE_SINGLE_TARGET               = 1,        // relation - caster : target is 1:1. Might get stolen
    MAX_TRACKED_AURA_TYPES
};

// we need to stick to 1 version or half of the stuff will work for someone
// others will not and opposite
// will only support 1.12.1 client (build 5875) and 1.12.2 client (build 6005) and 1.12.3 client (build 6141) ..

#define EXPECTED_MANGOSD_CLIENT_BUILD        {5875, 6005, 6141, 0}

// Max creature level (included some bosses and elite)
#define DEFAULT_MAX_CREATURE_LEVEL 65

enum TeleportLocation
{
    TELEPORT_LOCATION_HOMEBIND          = 0,
    TELEPORT_LOCATION_BG_ENTRY_POINT    = 1,
};

// For Loot system
enum CreatureLootStatus
{
    CREATURE_LOOT_STATUS_NONE           = 0,
    CREATURE_LOOT_STATUS_PICKPOCKETED   = 1,
    CREATURE_LOOT_STATUS_LOOTED         = 2,
    CREATURE_LOOT_STATUS_SKIN_AVAILABLE = 3,
    CREATURE_LOOT_STATUS_SKINNED        = 4
};

enum LootMethod
{
    FREE_FOR_ALL        = 0,
    ROUND_ROBIN         = 1,
    MASTER_LOOT         = 2,
    GROUP_LOOT          = 3,
    NEED_BEFORE_GREED   = 4,

    NOT_GROUP_TYPE_LOOT = 5                                 // internal use only
};

// internal loot type
enum LootType
{
    LOOT_CORPSE         = 1,
    LOOT_PICKPOCKETING  = 2,
    LOOT_FISHING        = 3,
    LOOT_DISENCHANTING  = 4,
    LOOT_SKINNING       = 6,
    LOOT_PROSPECTING    = 7,
    LOOT_MILLING        = 8,
    LOOT_FISHINGHOLE    = 20,
    LOOT_FISHING_FAIL   = 21,
    LOOT_INSIGNIA       = 22,
    LOOT_MAIL           = 23,
    LOOT_SPELL          = 24,

    LOOT_DEBUG          = 100
};

#ifdef ENABLE_PLAYERBOTS || ENABLE_IMMERSIVE
#define MANGOSBOT_ZERO
#define CMANGOS
#endif

#endif
